Splatoon 3: Taking the long way at the wrong time in Tower Control [20(6)-4, Tri-slosher] @TigerEars
Splatoon 3: Taking the long way at the wrong time in Tower Control [20(6)-4, Tri-slosher]  @TigerEars
Uploaded September 2024 | Updated September 2026, 5 days ago
Some early caution pays off, seeing the Slosher trying to flank us and stopping them. I try to remain cautious, holding back a bit, but not with the Toxic Mist. That's always helpful. It also drains my ink tank, so I'm lucky to have a spot of ink left to splat the Dapple Dualies when they appear in front of me. I get a bit close to the front line, though, and drift back for a moment, repeating that a second time. I get the idea to try a bit of flanking myself, not helped by a lack of stage, and then a lack of Tower coming my way, as the orange team have stopped it. I head back that way to support the Tower directly with some sloshing over the ledge, but not hitting much.

My sloshing gets sloppy when the Splattershot rides the Tower, but I just about splat them and get away. It then looks like I'm dealing with a serial Splat Bomber, so I choose another vector, which seems to work. I hop on the Tower just after it's cleared to get one splat in front of me, and drop down to get another to clear the Tower in our favour. Hoping the track is clear now, I get the Tower moving again, then have the silly idea to abandon it and get closer to the orange team as they return. I don't last long, and the Tower goes nowhere. That wasn't smart of me.

The turf looks too orange as I come back, so I try to do something about that while avoiding all the ink flying around. I have to get closer to the Tower, but I approach from a new angle, which maybe doesn't get the splats I expect but it keeps the orange team moving. Unfortunately, it seems they like to keep moving, and getting deep in to our turf. I get myself splatted, and have done little about all the orange. I do a little bit about the orange when I get back, once the Tower has been turned around. I also notice a couple of inklings getting too close to our landing zone, but as the Tower is moving forwards I don't get involved, and just wait for them to realise and come to me.

I catch one inkling launching an Inkstrike, just about getting clear of that, a second near the Tower, and a third super-jumping to the Tower. It looks like the situation has been defused, and I relax a bit, looking to close down another Inkstrike-throwing inkling. This time, the Inkstrike obscures my view, which would have shown me them ducking behind cover. Instead, I discover this when they pop back out. So it goes. But now the orange team are back on the Tower, and the turf does not look safe anywhere. I am also by myself. I try to stay out of trouble until help comes, by which point we lose the lead, and then I run in to a Splat Bomb.

The orange team extend their lead, and I assume my squidmates can get things under control, as I take a circuitous route to help with my surprise. But my squidmates don't get things under control. Nor are there inklings hiding in the ink to ambush my paranoid self. So by the time I catch up to the Tower, they are nearly at the goal. I can't help but feel a little responsible. Even so, I also think that I would have just got splatted a couple more times taking them head-on. We have less than a minute to recover the battle, which doesn't seem likely, but I'm riding the Tower and sticking to it. Well, I'm trying to be sensible about it.

I hop off to get a splat here and there, at least while we are in regulation time, which helps a little. But the Tower retreats as time runs out, and the orange team have saved an Inkstrike for just when they don't want us to be on the Tower, and that's at the end of the battle. Never mind.
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Splatoon 3: Taking the long way at the wrong time in Tower Control [20(6)-4, Tri-slosher]

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