Splatoon 3: Pushing for the lead in Tower Control [14(2)-6, Range Blaster] @TigerEars
Splatoon 3: Pushing for the lead in Tower Control [14(2)-6, Range Blaster]  @TigerEars
Uploaded May 2024 | Updated September 2026, 13 hours ago
I stick a bit, but not to worry. Let's keep going, to the Tower and peek over. It doesn't look very safe, so I turn back, chased by the Splattershot, who I just about manage to splat before they get me. That still leaves me in peril, so I run away and head up the wall, where I think about waiting until I get a good shot. That would just give the yellow team a bigger lead, so I reveal myself and try to clear the Tower whilst avoiding the Explosher. That doesn't seem to work, so I focus on the Explosher, getting inky but also getting the splat, and my squidmates deal with the Tower. That worked.

The Dread Wringer is somewhere, but I ignore them and push forwards, where I see the E-litre 4K. They see me too, right in their sights. I super-jump to the Tower, which is moving forwards nicely. Or it was, as I land in a flurry of yellow ink, and we're pretty much wiped out. I head around the back and up the wall again, where I fail to clear the Tower again, and this time pop over to aim for the E-litre 4K. It's a good choice, as the Explosher uses their Splashdown. But I get the splat on the charger.

I take the low route next. It's a struggle to get up the wall, with it not quite being inked fully, but the slow timing works in my favour. By the time I pop up, a Splashdown has been used and a Trizooka is slowing down another inkling. I splat them, leaving me faced with the Explosher, who can't aim down as well as I can aim up. That's a collective Wipeout, so it's back on the Tower to push for the lead. The yellow team are returning, though, so I hop off and anticipate wall-squidders. The Dread Wringer is one, who unwisely tries a second time without changing anything.

A squidmate's on the Tower, so I keep my forward position. Then they're splatted. Never mind. I throw a Wave Breaker, which lets me see a wall-squidder, and I splat the Explosher coming up the wall too before I hop back on the Tower. My Wave Breaker claims another splat as I get on, which is nice, leaving just the E-litre 4K to ruin my ride. I can hear them, but I can't--no, there they are. I keep hidden, as best I can, but the other yellow inklings make it difficult. I hop on and off, trying to keep safe, and with the help of my squidmates we get another breather to ride the Tower. Finally, we steal the lead. That's worth a mini-celebration.

Our lead extends as the yellow team return. I jump forwards to use my range, hitting the Explosher nicely, and with a slightly better shot could have splatted the E-litre 4K too. I super-jump half-way back, and slink down the building, where I have a good shot on the E-litre 4K. The Explosher jumps in the way, and then I'm overwhelmed. I don't think it was worth it. Another super-jump, but only to hide from a Trizooka on landing. I poke out to try to get a splat, but the E-litre 4K has got in to a good position, and is charged. So it goes.

Under a minute left in the battle, and our position is strong. I head down the side to pop up behind the yellow team, which works in effect but only because of my squidmates getting the splats. I was just spinning and shooting, like a Sprinkler, and getting the same number of splats as one. I re-orientate myself soon enough and get back to splatting, and kinda chase the Explosher a little too hard. I doubt they appreciate, but it keeps me busy for the final few seconds, and keeps them away from the Tower, helping secure our victory. Woomy!
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Splatoon 3: Pushing for the lead in Tower Control [14(2)-6, Range Blaster]

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