Splatoon 3: Classic end to Salmon Run [32-41-28, 26/531] @TigerEars
Splatoon 3: Classic end to Salmon Run [32-41-28, 26/531]  @TigerEars
Uploaded May 2024 | Updated September 2026, 31 minutes ago
Ink the walls! It's pretty important, particularly when it's your main route back to the basket. I guess there are ink rails, but still, it's the principle. The wave starts with nice coordination on the Flyfish, although I'm a little reluctant to let the eggs disappear back to the water. At least that puts me in the right place for the Fish Finger, and to revive a squidmate. I get booped and bumped a bit, and focus on eggs again, until a Flyfish appears, and that's my target. I do well to splat the first bin and keep the Scrapper moving while I recover ink for a second Splat Bomb, only to throw it well wide. Bit of a waste, that. Back to the basket for another Fish Finger, then on to the Stinger to splat the distant threat, whose eggs I ignore, as I do a Scrapper's, but as time runs down I'm scrabbling to find some. They were around, just not close enough.

On to the second wave, where the tide comes in, giving me less room to dodge-roll with the Tetra Dualies. The first bosses are splatted quickly, and my first dodge-roll doesn't put me in the drink. I grab some eggs and move on when I see the Stinger. I pause as a Steel Eel mostly goes by, then splat the Stinger efficiently, dodge-rolling away from trouble, only for the Scrapper to catch up with me. I head back up to the basket when revived, and do a good job of dodge-rolling to hit the Steel Eel without dropping off the ledge, but Scrappers really want to bump me today. I'm revived again, and eggs start appearing around the basket, which is nice, but I make a bit of a mistake when trying to grab some from the top of a Fish Finger. I don't jump, but dodge-roll. I remember now. On to the third wave!

It's low tide. There are bosses on their way. Somewhere. A Steel Eel is splatted, which means eggs, so I go to find them, only to bump in to a Scrapper. I didn't even see any eggs. And there are ink rails. Never mind, I'm revived and we have eggs to deliver, then it's back to splatting. Things get a bit busy, not helped by a Big Shot appearing, so I pull out an Inkjet. I revive a squidmate and take a potshot at the Fish Finger, which splats quite a few of the little fellows. I try again, and miss, and again, and miss, and I really am not using the Inkjet well at all. I try again, realising I probably should aim for the Stick, which does seem to work, only to be in the air when everyone else is splatted. I have time to revive a couple of them, which is handy, and land still needing ten eggs to meet quota. We start cramming them in, and just about manage to get in enough to clear the wave, and the Run, but the panic takes its toll. One by one we're all splatted, and it's lucky that I just about make it to the end of the Run first. Everyone celebrating in their rubber rings is a classic end to Salmon Run. Woomy!
Splatoon 3: Classic end to Salmon Run [32-41-28, 26/531]Splatoon 3: A brief introduction to Lemuria Hub in Tower Control [7(2)-1, Custom Hydra Splatling]Splatoon 3: Struggling to get to the end in All-Grizzco Salmon Run [50-32-46, 36/824]Splatoon 3: One-way traffic in Tower Control [14(6)-2, Range Blaster]Splatoon 3: High-tide special waves bring in the eggs in Salmon Run [57-69-45-xf, 48/1742]Splatoon 3: A little flanking can go a long way in Tower Control ]23(6)-7, Range Blaster]Splatoon 3: Crammin in the eggs in Salmon Run [36-51-58, 33/738]Splatoon 3: Rear Wellstring support in Tower Control [21(12)-3, Custom Wellstring V]Splatoon 3: A bit of chaos in Tower Control [17(4)-7, Tri-slosher]Splatoon 3: Short-range can splat Joe in Salmon Run [39-36-40-xs, 34/1139]Splatoon 3: Breaking through the offence in Rainmaker [8(4)-6, Tri-slosher]Splatoon 3: Not so focussed on turf in the Grand Festival Splatfest [9(2)-3, Range Blaster]
Squid, Kid, Salmonid |

Splatoon 3: Classic end to Salmon Run [32-41-28, 26/531]

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