Splatoon 3: One-way traffic in Tower Control [14(6)-2, Range Blaster] @TigerEars
Splatoon 3: One-way traffic in Tower Control [14(6)-2, Range Blaster]  @TigerEars
Uploaded November 2024 | Updated September 2026, 23 minutes ago
Two Range Blasters on our team. How can we not win? I immediately see the tell-tale trail of an inkling trying to flank us and blast over the ledge, not only deterring them but sending them in to the path of our Splat Roller. The other teal inklings are scattered around, but all in our sights, and within sends we have a Wipeout. Time to ride the Tower!

Someone throws Suction Bombs our way. I hop off the Tower each time, but our E-litre 4K is bolder and trusts in the column. It fails them after a while, but our skirmishing squidmates chase down our opponents, securing another Wipeout, and I help keep the Tower moving. The Tower's path gets treacherous as we round the corner, and ink flies from every direction. We suffer splats, a Bubble not quite protecting us as much as it could, but I survive, running away and leaving a Suction Bomb in my wake.

I'm chased by the Splattershot, and I turn to face them, getting a lucky close-ranged shot. The Tower is moving backwards, but general blasting its way splats another inkling. And rather than focus on the super-jumper, I aim for ink flying in, and get another lucky direct hit. My squidmates splat the super-jumper, and we have another Wipeout. We get the Tower moving again, but only around the corner, where things get busy once more. I manage to dodge nicely and turn things around with a decent splat, only to find the other teal inklings had gone ahead, and now return to the Tower I'm on. I don't last long.

The teal team turn the Tower around and get a score on the board. But they are already feeling a little desperate, as they want to ride the Tower even when it's not safe. I splat one off the Tower only for another to immediately take their place, which is fairly easy pickings for a blaster. The others are caught for another Wipeout, and we ride the Tower once more. This time, I leave our E-litre 4K to take care of the Tower and go skirmishing myself. That doesn't work out so well, and I have to hop on soon after, only to leap off to try to splat the Hero Shot Replica. That doesn't go so well, but my squidmates have circumstances under control, bagging another Wipeout and keeping the Tower moving.

I super-jump back, and this time the corner poses less problems. I don't think I can contribute my blasting as helping, not with a Bubble on the Tower and a Kraken running wild. But we get around the corner, secure another Wipeout, and look clear to the goal. I join my squidmates on the Tower, then chicken out and jump off, not quite realising how close we were to the goal. I think it counts as my getting there, at least according to my medals. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: One-way traffic in Tower Control [14(6)-2, Range Blaster]

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