Splatoon 3: Ink spills in the Spillway in Tower Control [19(1)-7, Tri-slosher] @TigerEars
Splatoon 3: Ink spills in the Spillway in Tower Control [19(1)-7, Tri-slosher]  @TigerEars
Uploaded July 2024 | Updated September 2026, 3 days ago
The usual caution starts the Tower Control battle, but I push up behind another squidmate, bagging me my first splat, but I don't quite press the Range Blaster quickly enough and succumb to their ink. My squidmates are on the Tower, however, and having taken a decent lead. I'm in no rush to return, though, not when I hear a Kraken form. I get some height instead, and drop down to splat the Splat Roller, and jink to catch the Wellstring moving on the Tower. Then it's on the Tower to stop its reversing, hopping off to splat the Splat Charger running away, and moving on to think I splat the Splat Roller, but actually catch the returning Wellstring.

My squidmates keep the Tower moving, and I sit and watch for an opportunity. I find one, blow it, and run away myself, returning to give an Inkjet a try. I'm really still not any good with it. The Splat Roller is a little obvious in their approach next, and while I think I'm doing well to flank the Range Blaster, their annoying Kraken transformation has me running again. I'm not sure even Toxic Mist slows them down, but I've got to try. At least I splat the Range Blaster after they change back, following a short pursuit that has them panicking. I think that's karma.

As before, my squidmates keep the Tower moving, which is good as I can't jump on. I move up instead, getting a bit daring, and jump in to an Inkjet to try to stay safe. I do well to splat the Range Blaster, but I don't stay safe, the Splat Charger easily picking my gently bobbing self out of the air. I get a bit reckless next, as I try to halt a Tower with a Bubbled Splat Roller on it, despite it only being at the first checkpoint and us having a big lead. And despite being more cautious on my return, the same thing happens again.

Thankfully, my squidmates stop the green push, and I come back to hit the flank and splat the Range Blaster to help take some pressure off. My positioning lets me surprise the Wellstring, and moving up to the Tower quietly not only sees the Splat Roller approach the cleared objective, but splat them before they can erect another Bubble. I don't like my odds against the Splat Charger and Range Blaster combined, though, so I run away again, returning moments later to splat both, albeit making myself vulnerable to the returned Splat Roller. I'm okay with that.

The green team push again. Our turf cover works in my favour this time, as I slide up to the two of the inklings covering the Tower, and giving me an easy splat on the Range Blaster, and one requiring more sloshes on the Splat Charger. The Splat Roller tries to splat me, but gives up to stick to the Tower, which works against them as I turn around. One left, and I splat the Wellstring too, only to stand in their inksploding shot. So it goes. The green team have one last shot, as time runs out. I hit the flank again, splatting the Splat Charger but missing the Wellstring, who splats me comfortably off the Tower this time. But it's okay, as my squidmates are there to stop the overtime push nice and early. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Ink spills in the Spillway in Tower Control [19(1)-7, Tri-slosher]

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