Splatoon 3: Overcoming the pain in Clam Blitz [11-7, Range Blaster] @TigerEars
Splatoon 3: Overcoming the pain in Clam Blitz [11-7, Range Blaster]  @TigerEars
Uploaded May 2024 | Updated September 2026, 13 hours ago
I see the L-3 Nozzlenose using the platform as cover, and I'm having none of it. I move in, use my ranged blasts to splat, and withdraw. I would have got away with it too, if it weren't for that pesky Painbrush. My squidmates are doing better, one making a power clam and breaking the barrier with it. I surge forwards, Tenta Missiles on me, to try to contribute, only to be splatted by the same Tenta Missiles as I pause to blast. Ah, fired by the Painbrush. Who then goes on to break our barrier whilst I'm splatted. I don't get on with brushes.

My squidmates defend well, and I probably do something at the same time, and our basket closes. I push forwards to find the Painbrush not looking my way. That doesn't mean much with a brush, but I keep my range and splat them, which feels really good, let me tell you, but I can't quite catch up with the N-ZAP '89 immediately. I get them on a third pass, which is good. I scoot around, grab some clams, and lay a Suction Bomb that catches an unsuspecting inkling. A squidmate with a power clam is splatted too, though. I ignore that, as I am dragging clams, to make my own power clam as I surge towards the basket.

Coming under fire, I throw the power clam a little early, missing the basket. I'm probably going to get splatted, but somehow, even taking time to throw a Wave Breaker, I'm not. One lucky blast and the two inklings tripping over themselves to splat me are instead splatted, and I get a second chance with the power clam. Nice! It's good timing, as a squidmate with another power clam comes and scores that too, with me throwing in a little fella, and a Painbrush of our own adding a chunk more. I celebrate by splatting the orange Painbrush and running away. Or tactically retreating to find more clams, two of which I score.

The orange basket closes with our lead now quite large, and half the battle gone. I'm happy to bide my time in defence for a bit, which makes a mockery of when I do push forwards, as I dash in to an Ink Vac's inksplosion like a mug. Moments later, the orange team score again. My squidmates' defence holds, and I approach from a different angle, finding a hiding L-3 Nozzlenose. I sense an opportunity and dash forwards looking for clams, and keep going forwards despite seeing two orange inklings ahead of me. It probably serves me right to be splatted and dropped through the scissor lift.

It is almost good that I am splatted, with an orange power clam heading to our basket, and I sit back to defend. My squidmates have other ideas and break the orange barrier before they can break ours. Nice idea! The orange inkling waits near our basket as more clams hits theirs, so I leave them to it and try to keep the push going, particularly as our lead doesn't increase, the push only decreasing our buffer. I nearly add another few clams but see more orange inklings heading to our basket, and with me being the only squidmate standing. I decide to splat them instead.

Getting the splats seemed like a good idea but moments after the orange barrier being back up, the loitering orange inkling scores their power clam. Oh well. At least it's just them, and my squidmates splat them soon enough, and the fourth inkling I keep busy in the middle of the stage. Our lead remains healthy. And with me and the Big Swig Roller calling it a no-score draw, and my accidentally creating a power clam, I try to score in retaliation. It doesn't quite go to plan, though. A squidmate recovers my thrown power clam but is splatted before they can score, and a second squidmate with their own power clam is splatted near behind. Why do I super-jump to them? Because sometimes I am just that optimistic. And I forget the other team has a Painbrush. But it's all good. With less than thirty seconds to go, we just need a bit of defence against a panicking team, and a squidmate surging through a broken line to score right at the end of the battle, to secure our victory. Woomy!
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Splatoon 3: Overcoming the pain in Clam Blitz [11-7, Range Blaster]

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