Splatoon 3: Tight end to Tower Control [22(7)-7, Range Blaster] @TigerEars
Splatoon 3: Tight end to Tower Control [22(7)-7, Range Blaster]  @TigerEars
Uploaded October 2024 | Updated September 2026, 2 hours ago
I'm forever inking walls at the start of battles. It serves a purpose. Maybe not immediately, but it will. I also notice the Carbon Roller on the other team. That concerns me, as their speed and mobility will be a threat. I can't see them as I approach the Tower, and I have checked the walls around me, so I feel safe, which is just the right time for them to squid up the one wall I haven't checked and splat me. I nearly inked myself. My squidmates get some revenge, and are pushing the Tower, so all is well, and I risk a super-jump back, landing safely. The Luna Blaster is behind the wall, and I blast a couple of times to keep them honest, but I'm still fearing the Carbon Roller. They're not around, and there's the Luna Blaster, so I get my first splat, at least.

The Carbon Roller makes their whereabouts known too, thankfully just as I have pulled back. They leap away, but I follow, and mess up the splat. But I get an assist. And then it's on to helping the Tower. The Carbon Roller is back immediately! That can't be right. Oh, there's two of them. I'm not worried. I blast a bit, then hop on the Tower with a squidmate inflating a Bubble for our protection. I stick to the Tower and blast ahead, splatting the Luna Blaster, and eventually the Explosher, but at the expense of being splatted. Still, for getting two steps away from the goal, that was probably worth it.

I return as the pinklings return the Tower. I avoid a Hammer, and slink under the Tower to surprise the Explosher, and then a Roller from behind. I don't know where anyone else is, though, so I throw out a Wave Breaker, which helps a little, as I move back to our side. Then it's forwards again, where a Roller is splatted behind a wall, but the Explosher survives just long enough to activate a Splashdown. The Luna Blaster splats me in all the action, but two squidmates survive and hop on to the Tower. I super-jump back, and spend some time inking walls to stop pinkling movement, and catch the Luna Blaster as I wait for my squidmates to return.

The Tower isn't going anywhere, not when I splat the Carbon Roller off it, but the Explosher remains a threat. I move up to try to splat them, but my shot misses, and they run away after a Splashdown. A Wave Breaker doesn't find them, so I move to the Tower, but just when a Hammer is pulled out. That was poor timing. The pinklings ride the Tower and extend their score, even if they have a long way to go. I make use of the inked walls to lurk, popping out to inexpertly clear the Tower and the turf around. Then it's forwards to take on the Explosher, before trying to avoid whatever else is going on. I hang back to make sure no one's around, which works well, as the Luna Blaster pops up behind the Tower and breaks out a Hammer. I have no qualms shooting them in the back.

In more exciting news, our Blaster has disappeared, and has been gone for a good half-minute. That's not good! I haven't noticed yet, which is why I am still happy to go on the offensive, and we do well to push the Tower further than the pinklings have, and get close to the goal again. But we only get so far. And that's when I realise we're down a squidmate. Maybe I panic a little, or just get a bit anxious, so I hide and wait for an ambush again. But the Tower is so far away, and takes so long to get here. I leap out early, confident in my aim, but don't clear the Tower. At least we have a big lead to play with, and I have Suction Bombs to throw. One sticks to the Tower and splats the Epxlosher mid-Splashdown again, and although I'm splatted, the Tower is cleared for just long enough for a squidmate to bravely hop on, and secure as the short-handed victory. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Tight end to Tower Control [22(7)-7, Range Blaster]

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