Splatoon 3: Trying a new hat in Tower Control [16(3)-6, Range Blaster] @TigerEars
Splatoon 3: Trying a new hat in Tower Control [16(3)-6, Range Blaster]  @TigerEars
Uploaded August 2024 | Updated September 2026, 4 hours ago
I've been rather attached to my bear ears, so let's see if I can branch out to other animals. And maybe do well in Tower Control? Or maybe ink a bit, drain my tank, then miss my shots on the Splat Dualies until they dodge-roll me in to oblivion. Never mind, let's just super-jump right back in to trouble! I do, as well, but thankfully get out of the way of the Tri-stringer, before splatting them and a squidmate. The Splat Dualies catch up with me then and my fate is sealed, but at least I throw out my Wave Breaker first, which curiously bags me the quad. Nice!

Another super-jump, to the Tower, where I get myself in all sorts of confusion, and am almost glad to be splatted to re-orientate myself. I return slowly, and while the Tower is far ahead, my lagging behind lets me see and splat the Tri-stringer. I look for more targets, trying not to get in to trouble, before disregarding any caution and throwing myself at the Tower, just when the Splat Dualies drop a Splashdown on it. At least I splatted one of the orange team first.

A squidmate takes one for the team as I return, but I get revenge with a nice around-the-corner splat on the Goober. The Splat Dualies cause more problems for me, and thankfully a squidmate splats them, before I go looking for opportunity on the orange side. Again, I get confused, wondering which way to go, who's where, and where did the ledge above me go, before appearing behind the lines still with no idea of anyone is. Maybe my Wave Breaker can find someone. I find the Tower, which is good, and I see the orange inklings returning. I splat one of them, but miss the Tri-stringer badly, and instead of focussing on them give chase to the retreating Goober, which was a mistake.

I find my way on to our ledge and wait for the Tower to present a good target next. That lets me splat the Dualies mid-Splashdown, which feels good, and the splats could have racked up with slightly better aim. Still, my squidmates clean up, and the Tri-stringer sensibly super-jumps away, so we have the Tower to ourselves for a bit. I push forwards to claim some turf, dodging away from the returned Tri-stringer just in time. I scoot away from them to find the Splat Dualies throwing Curling Bombs from a hiding spot, which turns out not to be safe from my Range Blaster. I head back the other way to try my luck, but there are more orange inklings and I don't last long.

I super-jump back safely, run away from Tenta Missiles, and don't notice the Tri-stringer disappearing as I tussle with the Splat Dualies again. That's a shame about the orange team losing an inkling. It does make for the final thirty seconds being rather less competitive, but I think we had the battle under control all the way up to that point, making it a decent victory all the same. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Trying a new hat in Tower Control [16(3)-6, Range Blaster]

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