Uploaded November 2024 | Updated September 2026, 1 hour ago
Low tide, let's go! And it's foggy. That's fine. A Flipper can be seen clearly enough, and a Fish Finger poses little problems. The Maws climbing it is another matter, but I just run away, leaving a Splat Bomb behind. A Goldie is being shepherded nicely to the basket, for a measly one egg, and a splatted squidmate is neatly revived by our Tri-stringer before I get close. Back to the basket and up on a Lid, before I ink another Fish Finger. Trying to get up it has my squidding right in to a Flyfish missile, though, which was silly. I'm revived and splat the Fish Finger as I hear a couple of Goldies being splatted below. There are lots of eggs down there, but also lots of salmonids. That causes a couple of squidmates to get splatted, so I focus on reviving them, then try to cram a couple of last-second eggs in the basket. We left a lot on the floor, but we get through to the second wave.
It's still low tide, and I get to the basket just in time to be launched. Nice! A couple of Scrappers wander up to congratulate me, which is nice of them, but a lazy Big Shot doesn't want to. That's a paddling! I head back to the basket as eggs fly that way, and splat a Fish Finger while I'm there, moving on to a second, where I'm chased by a Maws. That interrupts my splatting, and drains my ink tank so I can't revive a squidmate. In turn, I'm splatted. A Crab revives me, and things look busy enough that an Inkstrike wouldn't be amiss, which clears the turf well enough. We dunk eggs, hit our quota, and I sacrifice myself for one more egg, not quite realising I had ages to get clear and throw it. Never mind, on to the final wave!
The tide comes in, and a Goldie is hiding. I'm happy to let it come to us, where we splat it and start dunking eggs, but we could also find the Goldie again, which we do. It wanders across the water, and once it hides I start looking for it again. Having eggs across the water is inconvenient, but I get back to transport them in to the basket, and we hit quota without issue. We get Goldie out of the gushers one last time, but can't tease many eggs out of it, but we've had a good wave overall.
We're not finished! In comes Cohozuna, and at high tide. Zuna's after me to start with, but I don't mind the attention. Zuna moves on, and I do too, going up a Fish Finger and managing to avoid a Flyfish's missiles to get three more eggs to launch at Zuna. That gets its attention, and I'm headbutted off the Finger. I sense things not quite going our way and head across the water just as I'm the sole inkling standing. Part of me wants to keep splatting, but I need to revive my squidmates. An Inkstrike does the trick. I get back to splatting. Zuna tries to squish me, and somehow I keep moving, and think that maybe I should get back to the other side of the water, where there are more eggs. The good thing is that I can hit Zuna from there, and Zuna is encouraged back anyway. I get a few more hits in, but the eggs start to dry up, and, more to the point, the turf is becoming stuffed with salmonids. I keep shooting, but we don't quite do enough to splat Cohozuna.
Low tide, let's go! And it's foggy. That's fine. A Flipper can be seen clearly enough, and a Fish Finger poses little problems. The Maws climbing it is another matter, but I just run away, leaving a Splat Bomb behind. A Goldie is being shepherded nicely to the basket, for a measly one egg, and a splatted squidmate is neatly revived by our Tri-stringer before I get close. Back to the basket and up on a Lid, before I ink another Fish Finger. Trying to get up it has my squidding right in to a Flyfish missile, though, which was silly. I'm revived and splat the Fish Finger as I hear a couple of Goldies being splatted below. There are lots of eggs down there, but also lots of salmonids. That causes a couple of squidmates to get splatted, so I focus on reviving them, then try to cram a couple of last-second eggs in the basket. We left a lot on the floor, but we get through to the second wave.
It's still low tide, and I get to the basket just in time to be launched. Nice! A couple of Scrappers wander up to congratulate me, which is nice of them, but a lazy Big Shot doesn't want to. That's a paddling! I head back to the basket as eggs fly that way, and splat a Fish Finger while I'm there, moving on to a second, where I'm chased by a Maws. That interrupts my splatting, and drains my ink tank so I can't revive a squidmate. In turn, I'm splatted. A Crab revives me, and things look busy enough that an Inkstrike wouldn't be amiss, which clears the turf well enough. We dunk eggs, hit our quota, and I sacrifice myself for one more egg, not quite realising I had ages to get clear and throw it. Never mind, on to the final wave!
The tide comes in, and a Goldie is hiding. I'm happy to let it come to us, where we splat it and start dunking eggs, but we could also find the Goldie again, which we do. It wanders across the water, and once it hides I start looking for it again. Having eggs across the water is inconvenient, but I get back to transport them in to the basket, and we hit quota without issue. We get Goldie out of the gushers one last time, but can't tease many eggs out of it, but we've had a good wave overall.
We're not finished! In comes Cohozuna, and at high tide. Zuna's after me to start with, but I don't mind the attention. Zuna moves on, and I do too, going up a Fish Finger and managing to avoid a Flyfish's missiles to get three more eggs to launch at Zuna. That gets its attention, and I'm headbutted off the Finger. I sense things not quite going our way and head across the water just as I'm the sole inkling standing. Part of me wants to keep splatting, but I need to revive my squidmates. An Inkstrike does the trick. I get back to splatting. Zuna tries to squish me, and somehow I keep moving, and think that maybe I should get back to the other side of the water, where there are more eggs. The good thing is that I can hit Zuna from there, and Zuna is encouraged back anyway. I get a few more hits in, but the eggs start to dry up, and, more to the point, the turf is becoming stuffed with salmonids. I keep shooting, but we don't quite do enough to splat Cohozuna.
![Splatoon 3: Somehow better as three in Salmon Run Eggstra Work [21-27-22-25-29, 47/1189]
Eggstra Work felt pretty rough this time out. I was happy getting the Explosher, as it can be a tricky weapon to wield, but its also powerful. If you know what it can do. For a start, it can ink walls with great efficiency. Im slow to start in this Run because our Explosher isnt inking the walls. And also because Ive been given the Octobrush. Oh, and we start with a squad of three instead of four. But never mind all that, I suppose. I suck up the circumstances, ink some walls, and try to get my first clearance of the shift.
Im not expecting much, to be honest. I havent got to the fifth wave yet, with full squads and me with the Explosher. At least our Explosher knows that they can splat Mudmouths without needing Splat Bombs. But I have another problem. I get a phone call that needs my attention. I answer it, put it on speaker, and do my best to resolve some remote tech support. It only occupies my attention a little, and we make it through to the third at the expense of only one splatting.
In the third wave, Im mostly focussed on survival. Splat the bosses, get to the next wave. I dont think its too difficult, but if the multitude of Stingers arent splatted quickly they can really cause problems. I find this out again, as I struggle to get out of the Big Shot corner. I am almost thankful I have a brush, as I can run away from the attention, and then a bit of ink rail hopping splats the final pot of one Stinger, lets me revive a squidmate, and move on to the other two Stingers, if a bit late to influence much about the wave.
In to the fog for the fourth wave. Again, I just want to get to the fifth wave. Im not looking to set a high score. As such, I whip out a Crab to splat the Big Shot, and maybe a second, although perhaps linger a bit too long at the cannon. It lets me splat a Lid, I suppose, but those are pretty low threats. I get back to the basket to finish splatting a Fish Finger and to dunk eggs, enough to get us to the final wave, if only we can stay unsplatted. Thats made harder by that ink rail that keeps trapping me when I am trying to jump. Im revived, at least, and concentrate on survival, almost thwarted again by the same ink rail, but we make it.
Here we go, the final wave! Its low tide, and entirely new. Ill just have to cope with what comes as if it was a standard wave of Salmon Run. I deal with the Big Shot, some Stingers, and a Fish Finger, before wasting ink on a Flyfish that our Explosher has got covered. That mires me in goop and gets me eaten by Maws, which is a silly mistake, and despite being revived I am splatted again too soon, being stuck between a Chum and Scrapper. I think thats my inexperience with the Octobrush. My squidmates are staying up, which is good, and a Wave Breaker brings me back, letting me stuff the basket full of eggs. I get a return phone call as the wave is ending, causing another unnecessary splatting, but we made it. My first successful Eggstra Work this time out. Its not a high score, but getting through to the end is worth more at the moment. Splatoon 3: Somehow better as three in Salmon Run Eggstra Work [21-27-22-25-29, 47/1189]](https://i.ytimg.com/vi/tB-yXrmemcw/mqdefault.jpg)
![Splatoon 3: Battling against the tide in Tower Control [11-8, Carbon Roller Deco]
That E-litre 4K has got us covered from the off. Im not about to dive in to the open pit without ink for cover, so Im not sure what I can do apart from keep the charger shooting to deplete its tank. Oh, I suppose I can splat the .96 Gal that has moved up under the chargers cover. I can then move on the Tower, which is crawling closer to us. But I muck up what isnt much of an ambush to start with, and am splatted quickly as Killer Wail tendrils close all over me. At least it provides an opening for my squidmates to follow in behind, even if briefly.
Now I dive in to the pit, and try to hide on the central column. That lets me get on to the Tower and start moving it. A lot of inky pressure comes in, hopping off relieving a bit of it, but finding more in the .52 Gal ahead. I reclaim some turf on my way back, and set up an excellent ambush on the returning Tower. That fails spectacularly badly, and Im splatted by a bystander, which is disappointing. I stumble on a potential splat as I return, a blue inkling pushing deep in to our turf, neither of us expecting the other to be there. They retreat, I press on, which plays in to their tentacles, as I find myself immediately surrounded.
I take the high road back, which doesnt seem to be necessary as I progress, so I drop down and ink some turf. Here comes the Tower again, and I hear a Kraken somewhere. I decide to hide, which is thwarted by a pesky Killer Wail, and I cant salvage any dignity by getting a splat before Im splatted again. My squidmates turn the Tower around, which is good, so as I return I sneak past them and wait for an opportunity to spring a trap. I find perhaps the opposite of that moment, popping over the ledge just as someone is coincidentally shooting my way. And all my squidmates get splatted, halting what little progress we made.
I am first out of the blocks to repel yet another attack, and I see the .96 Gal coming close. I can just about squeeze past their Splash Wall, but my lacklustre aim this battle lets me down again, although I get the splat before I am once more splatted. My squidmates are doing better! They get more splats and stay unsplatted, recovering the Tower and riding it forwards. I go to join them, looking to see if a squidmate needs support against the E-litre 4K. They dont. So I once more push forwards, this time in to a power vacuum, my squidmates having secured a Wipeout. Nice!
Were in a good position. Im in a good position. Im pressing forwards with turf to work in. I hide a bit, but poke out to get one splat, whip out a Trizooka to get a good long-range splat, and a second closer in. I dont see the fourth inklings whereabouts until its too late for the third shot, but I get close and splat them too, just not in time for it to technically count as a Wipeout. But I think I have finally contributed positively to the battle. My squidmates ride the Tower in to the lead as I return, and although they are splatted soon after it is an excellent result.
I head back, get one sneaky splat, and chase the Tower backwards to get one more and have a squidmate clear the Tower. They ride it forwards again as I press in to blue turf. My targeting is a bit off this time, but I manage to stop one inkling from climbing the Tower, and I take over when everyone else is splatted, proving enough threat to discourage the blue inklings from challenging my authority, and trundling the rest of the way to the goal as my squidmates super-jump back. Woomy! Splatoon 3: Battling against the tide in Tower Control [11-8, Carbon Roller Deco]](https://i.ytimg.com/vi/taUjL1ETJpY/mqdefault.jpg)
![Splatoon 3: Mere coppers for splatting Joe in Salmon Run [28-38-37-xs, 38/1107]
I get the Tenta Brolly for some high-tide action. Ill do what I can with it! Not that theres much to do early doors. Just a few Lids and a Maws. A Flyfish mixes things up a bit, to the point where I get myself in to a really bad position, and somehow get myself out of it. Maybe I should have actually moved, though, as the situation gets busy again quickly, and Im squished against a wall. I finally get back to the basket after being revived, only to stand in rain and under Flyfish missiles. Its like I dont know what Im doing, but a relatively unfamiliar weapon can do that to a squid. Im revived again, and try to loose my canopy, but high tide makes Stingers rather difficult to dodge. I just about manage it, and start dropping eggs from Snatchers, because we need them in the basket. I do what I can, as do my squidmates, and we just about pass quota before the wave ends. Im splatted again, but lets hope thats it for the run.
I get the Carbon Roller next, which is more my speed. Its still high tide, but thats okay. I just about escape a Steelhead bomb, and drag a Maws back to the basket, before heading out to apparently come right back again. I dunno what Im doing out there. Having a Scrapper come to the basket is good, and we dunk some eggs early. I stop that when a Fish Finger flies in, splatting it with some efficiency, but once back on the turf I realise two squidmates are splatted. I have ink enough to revive one, and that one revives the other. I continue to stick around the basket until a Lid appears above a Steelhead. I roll underneath the Lid, splatting the Steelhead, and finish the wave dunking more eggs, this time exceeding the quota comfortably.
Finally, the bucket. And the tide goes down. I try to celebrate by being tossed by the basket, but it was having none of my nonsense. Early bosses call for a Crab, I would say, and we bag a nice bunch of eggs quickly. I get left off a lift, though, and a twirl of waiting gets me panned by a Chum. Im revived and look to get on the lift, but a Flipper and a Big Shot appear nearby, so I help splat them before returning to the basket, where the shot eggs may not be getting dunked. Thankfully, they are when I get there, and everything looks under control. I move on to a Fish Finger, and then spend time dunking eggs shot to me from the Big Shot cannon. Everything ends quite swimmingly, if not particularly impressively.
But we have an emergency! The Run isnt finished, not with Joes appearance. The first lunge looks to be just us shooting his red spot, until two Maws come to tickle my toes. And I do little to drag Joe somewhere useful next, but at least we get more eggs. Falling down doesnt seem to be a problem either, and heading back up finds a red spot to hit with eggs. Im dodging Joe next and trying to get to the Stinger, which I splat to stop it causing us problems. I drag Joe back to the action, where a lack of eggs has a couple of us pull out our Special weapons, but the other side of Joe apparently has eggs. Hes looking a bit peaky already. I do absolutely nothing next, which is a shame, but one more lunge at us and the red spot has been hit enough. Joe inksplodes, and we get a pretty crappy reward of copper scales only. Never mind. Woomy! Splatoon 3: Mere coppers for splatting Joe in Salmon Run [28-38-37-xs, 38/1107]](https://i.ytimg.com/vi/trioe_gJLeE/mqdefault.jpg)
![Splatoon 3: Nail-biting Clam Blitz [14(3)-9, Carbon Roller Deco]
I try to put down a foundation of ink, not wanting to rush to a splatty doom, which appears to be happening to squidmates. Instead, I pick my time, and drop down to miss a splat, then get hit with a Point Sensor that takes away all the mystique of what Im going to do. The pinklings, almost inevitably, score. I try to help limit the clams hitting our basket, which amounts to chasing back the Range Blaster and splatting them, before trying to forge a path forwards. That lets me catch the Splattershot Jr rather unkindly, but at least it lets my squidmates juggle a couple of power clams forwards. One breaks the barrier, and my blind Trizooka blasting splats one pinkling from under the basket, opening the way for us to quickly steal the lead and put us in a strong position early on.
I return to be by myself, so stop for a moment. That lets me see the pink Carbon Roller come my way, and I squish them. I shouldnt laugh. I follow-up by catching the Mini Splatling from the side, and the Range Blaster before they get away. Im keen to find the final pinkling, but they sensibly disappear from near our basket, a squidmate catching them anyway before too long. Our defence holds. We can try to attack again, but running in to a firing Mini Splatling doesnt get me far, and were pushed back as a team as a whole.
The pinkling push goes nowhere, splats stopping them early, and were back on the attack. Im lobbing Burst Bombs and dodging them in return, as a Power Clam gets closer to the pink basket. Im splatted by the Mini Splatling again, and the attacks stalls soon after, leaving me alone again. I wait for squidmates to return, super-jumping to me, and watch what happens. The Splattershot Jr comes my way, so I splat them, and when looking for more pinklings to splat I accidentally make a Power Clam. Can I make it to the pink basket? Somehow, yes I can. Breaking the barrier doesnt help our score, but at least it prevents the pinklings from scoring.
The pinklings arent giving up, of course. They press again. I get a quick splat on the Carbon Roller, and circle back to catch the Mini Splatling right next to me, just before a Wave Breaker tickles my feet. Its a shame, as the pinklings still around not only score, but dunk a second power clam. Its not enough to take the lead, but the battle has got much closer. With squidmates getting splatted I sit back in defence, which has my accidentally picking up the pity power clam. I toss that away, hoping something will come of it, but doesnt, as the stand-off near our basket continues. Thats broken by a Hammer pounding towards us, which not even my Trizooka can stop.
Were weakened, and not helped by my trying to squish the Carbon Roller again, and the just as the pinklings break our barrier again they complete a Wipeout. Of course, they take the lead and extend it healthily, as our desperate defence tries to recover. We splat the pinklings, but at what cost? Less than ten seconds to go, and our lead is gone. We need a Power Clam, which Im not finding, and I cant even splat the Mini Splatling, but I do push them back. A squidmate has a power clam too, so we go in to overtime. Just as with the pinklings, a Hammer opens up the turf under the basket. The first Power Clam hits the basket, then a second, just after a regular clam. The points are tied. Barely as I land, my squidmates find the final clam we need and toss it in, to secure a shaky-looking victory. Woomy! Splatoon 3: Nail-biting Clam Blitz [14(3)-9, Carbon Roller Deco]](https://i.ytimg.com/vi/uFxhpqwSSPE/mqdefault.jpg)
![Splatoon 3: Inking is my strength in Splat Zones [9(6)-2, Custom Wellstring V]
Im sticking with the Wellstring, and this time we have a Hydra Splatling on our team. Not much close-range support, though, even if the bucket is amazing, the other team having an Aerospray and Octo Shot Replica could be dangerous. I do a bit of quick inking from the perch before relinquishing it to the Hydra Splatling, and move down to the side for some still-ranged inking of the Splat Zones. A B-bomb flies in to the perch, so the orange team are aware of whats going on, but I focus on the Splat Zones, until we have them captured, and the lead. I push forwards a little, where I wait out an Inkstrike, only to then be pulverised by a Zipcaster. So it goes.
The map is an orange mess! I thought we were doing okay. Thankfully, there are no orange inklings pushing in to our turf, so I make a spot for myself and return to inking, and trying to push away whichever inkling is running around beneath me. We recapture the Splat Zones, which is good, and I avoid a B-bomb without issues, moving back down to the side. I resist grabbing a tasty beverage, which turns out to be a good move, as the Zipcaster is back. They run in to our Hydra Splatling, though, and with them gone maybe I can have a drink. Refreshing!
Now to hold the Splat Zones for a bit. Our Splatterscope does an amazing job of catching a B-bomb with their Ink Vac, but none of us are aware enough of the Splatana Stamper coming down the flank. They press on behind me, which I foolishly ignore, and pay for their jumping off the ledge in what could have been more obvious to me. But we have the lead again, and a pretty good one for the moment. And with the success of their splattings, the Stamper launches a threatening Zipcaster, dealing more damage to our team and turf, but thankfully running out just before they get to me. They return on foot, though, and I am still not good at tracking them. The Hydra Splatling pays for my bad aim, but gets the splat at the same time.
We have to push forwards soon, as the orange score is racking up. Their Heavy Splatling is threatening, but not threatening enough. I throw a Wave Breaker to highlight some inklings, and either distract them or make them too wary to push forwards, and another Ink Vac comes out. Along with some good inking, its just enough to recapture the Splat Zones just before we would lose the lead again. Nice! Not even a B-bomb can interrupt us, although the Stamper almost does, and although they dont rampage through our ranks again, they do cause us to look away from the Splat Zones. We get back to battling for the Splat Zones, and with another Stamper flank avoided, we keep hold of them for a while.
I get a nice splat on the Octo Shot Replica, my projectiles catching them as they drop off the ledge, and a better splat on the Zipcaster, out to get us again. I ink my feet to get away from the Heavy Splatlings attention, only for the projectiles to catch the Zipcaster moments later. Nice! The Heavy Splatling gets away, but I really dont mind after that. I get back to our turf after that, as things get a bit hectic, and focus on keeping the Splat Zones inked. That doesnt work so well when the whole orange team are doing the same, and the Stamper comes back to wreak more havoc. And although we are pushed back, and the orange team press hard, our lead gives us the advantage in the closing seconds. All we have to do is turn the Splat Zones blue, however briefly, and the battle is won. Woomy! Splatoon 3: Inking is my strength in Splat Zones [9(6)-2, Custom Wellstring V]](https://i.ytimg.com/vi/ugbn5L1MmoU/mqdefault.jpg)
![Splatoon 3: Not my favourite weapons in Salmon Run [40-24-31, 24/801]
These arent my favourite Salmon Run weapons. Glooga Dualies are poor at inking turf, the Flingza Roller isnt as heavy as the Dynamo Roller, but slower than your basic Splat variety, and I just dont get along with brushes. Still, there are salmonids to steal eggs from for a bear, so here I am. I start with the Flingza Roller which, despite its name, doesnt fling that much ink, not at walls. My joke Splat Bomb gets bounced by a trumpeting Smallfry, and only really distracts me from the Flyfish behind. I take my time and splat it anyway, then bring down a Lid to stroll under it, only for another Flyfish to appear and throw missiles my way. Ive moved on, and splat a Steelhead instead, before splatting a Flipper back at the basket. I rue the Flingza Roller not being heavy enough to squish a Scrapper, so leave it to others, and just focus on eggs, until multiple Flippers flop in sequentially. That puts us comfortably over quota, so I just relax for the final few seconds, trying to splat a Flyfish, who wants revenge.
On to the second wave, and I get the only decent weapon in the set, the Wellstring V. I have no say in splatting a Drizzler, which is fine, and a Flipper flies in, which the Wellstring is well-suited for. I move across to splat a Flyfish, leaving eggs behind because I dont want to be chomped by a Steel Eel. They follow me around a bit, which is fine, as I busy myself splatting other bosses, drawn by the long-range threats of Flyfish and Stingers. We need eggs, though, so I head back to the basket, and get immediately distracted by more bosses. But that drops more eggs, and we hit quota, with a bonus egg for luck, getting us to the final wave.
Now to struggle with the Glooga Dualies. To make them work, you have to dodge roll, and are pretty weak when you dont. Keeping that in mind, I dodge roll across the Grounds, getting some decent splats, it has to be said, but I do like it when a Maws turns up and I can just throw a Splat Bomb. Some distant bosses could pose problems, but I have two Killer Wails to use, so I pull out the first one. I have to tweak it to hit the Flyfish I was primarily aiming at, but it does the job. Then its up a Lid, and a Fish Finger, then flying off to avoid a Maws, and trying to splat another Lid from the ground. That doesnt work, because of course it doesnt, so I clamber on to avoid the Maws still after me, then I use the second Killer Wail to hit whatevers around, being so late in the Run, and throw some last-second eggs in to the basket. Another Run successfully completed. Woomy! Splatoon 3: Not my favourite weapons in Salmon Run [40-24-31, 24/801]](https://i.ytimg.com/vi/vGOQjuVaNnk/mqdefault.jpg)
![Splatoon 3: Finding the water in Bluefin Depot Splat Zones [13(1)-4, Custom Wellstring V]
Two Wellstrings on both sides. Maybe its a little too popular at the moment. But at least watching others battle with in lets me get an idea of what to do myself. Like, for example, where to stand on Bluefin Depot, where the ramp can just about hit the other ramp. You just have to not fall off. But I make the most of it, particularly as we have the Splat Zones captured, and its initially tough to displace us. When a couple of inklings fall, I decide to reset my position. That would work better if I knew just how big the gap over the water was, which I clearly didnt.
Somehow, we lose control of the Splat Zones. I help to recover them, which is good, and Im back in my position. The other thing about sticking to the ramp is to watch your flank. I do that initially, stopping another Wellstring from causing problems (and I watch them throw their Wave Breaker in the water), and I do well to move away from trouble, right until I notice the Splat Bomb late and cant run away. So it goes.
I return to pink Splat Zones and a lucky splat, and help recover the Splat Zones again. I drop down from the perch to threaten one of the Wellstrings, which goes well, and I rain ink down on whoever is hiding behind the wall, and catch the Bloblobber coming for me. Its been a good passage of play, which I then make a mockery of by showing I have no idea about the geography. Its all good, though. Eventually.
My squidmates have everything under control, and Im just peppering the Splat Zones for a while. I keep an eye on my flank too, and get a bit disappointed that I miss the Bloblobber doing, I dunno, something, with a squidmate in pursuit. Back to the Splat Zones, but with a mind to the Bloblobbers appearance, keeping me safe, although their distraction helps the pinklings capture the Splat Zones, at least for a few seconds. It stops our imminent victory, at least, and we have to battle for the Splat Zones for a while, including wondering how I am going to splat the Bloblobber. Their getting closer helps, but I do end up in the water again.
The pinklings are throwing everything at us in the final minute, including an Inkstrike I find I cant dodge. But a change of perch, and us throwing everything at them, and the battle looks won. Comfortably enough to run around with a Wave Breaker, like an idiot. Woomy! Splatoon 3: Finding the water in Bluefin Depot Splat Zones [13(1)-4, Custom Wellstring V]](https://i.ytimg.com/vi/vcTtDSCrG8k/mqdefault.jpg)
![Splatoon 3: Second-wave shenanigans in Salmon Run [46-49-39-xf, 27/1576]
Were all working together nicely at the start of the wave. Its a shame it kinda starts falling apart within twenty seconds or so, when I struggle to get away from a Flipper with a Steelhead bomb nearby. Still, that could just be a glitch, as everyone pulls together to drop a Lid on the Steelhead and two of us combine to splat a Flyfish, even if it looked like it survived. More Lids are dropped, eggs are dunked, and I nearly hit the drink when I chase a Snatcher. Im good, though, and even get away from a Stinger I usually dont. But evading a Steel Eel by jumping on to an inked wall doesnt quite go to plan, as I try to avoid some gunk and end up sinking in it. Never mind, weve raked in the eggs. On to the second wave!
I have some Dapple Dualies for high tide. At least I dont need the range with less turf, right? I focus on splatting to start, letting my squidmates deal with eggs, but maybe its a sign of things to come when I drop down from a Fish Finger and accidentally throw an egg past it from a metre away. Before long, were down to one inkling! Thats me. Thankfully, I have the Wave Breaker and throw one out, which saves our skin, and a few more Special weapons fly out soon after. Okay, were good, although I mis-time a Steel Eels passage so badly that I end up in a tight spot, which Im lucky to get out of. Another Steel Eel problem moments later, as one winds its way to me along a spur, but this is less trouble, as I jump behind it and splat it easily. I hear a Kraken in the distance, and with the basket crowded I throw out my second Wave Breaker, mostly because I mistakenly believe its the final wave. Dont tell anyone! It does clear the turf, though, and we cram loads of eggs in to the basket again. Im sure I wont need another Wave Breaker.
The tide goes out a little, and I have a Rapid Blaster. Im not a fan, but here we go. An early Flyfish is easy, taking care of Chum is important, and I dont quite bring down a Lid from the ground. A squidmate drops a second Lid as I help splat a Steel Eel, and then Im dodging Flyfish missiles. But not for long! A squidmate has an Inkjet saved for this moment, and both Flyfish are splatted quickly. Nice! I move to try to help a splatted squidmate, and use my range and blasts to almost splat a Fish Finger, before missing a Stinger because I was jumping. I stop jumping and splat the Stinger, but kinda get cornered. I need to manoeuvre a bit to get clear, which turns out not to be that clear, and just when I think Im back to doing good work, another Flyfish splats me. Were one squid up again, but not for long, and the eggs are hitting the basket. I make a mistake in trying to recover ink in an open spot, and then cant escape when Chum catch up with me, but Im revived, more eggs hit the basket, and we make it to the end of the wave.
But not the Run! We have Zuna inkoming! High tide too. This shouldnt be terrible, which I disprove really quickly by sitting where I think Im clear of the Flyfishs exhaust, but Im really not. Im revived with an Inkstrike, which splats the Flyfish, and I manage to miss two out of three shots with the eggs. I move across to the other edge, and splat a Lid and half a Flyfish, but the eggs from the Lid dont do much at this range. Back across again, only to be splatted by the Flyfish, and if not that a Smallfry, and if not that then Zunas belly. Not great positioning. Im revived as others are splatted, so here comes the bonus Wave Breaker, and a Flipper splat. Back past the basket, and I bring down two Lids, splatting a Fish Finger at the top and a Stinger on the way down. It takes a bit of time, but leaves a bunch of eggs. Now to throw, throw, throw, and follow-up with some shooting. It nearly does the trick, but the splattings and early misses end up costing us a narrow victory. Still, two silver scales is a decent reward. Splatoon 3: Second-wave shenanigans in Salmon Run [46-49-39-xf, 27/1576]](https://i.ytimg.com/vi/vl9cZUZXBGA/mqdefault.jpg)
![Splatoon 3: Ending with individual brilliance in Rainmaker [14(1)-6, Splat Charger]
You know, I think the Tentatek Splattershot with the triple crown is still working their way back up the ranks in the new season. Its just a hunch, plus the way they keep splatting me with brutal efficiency. At least me and the Squiffer seem evenly matched. I need to pay attention to the Rainmaker, though, and its near the first checkpoint. The Splattershot is a worry, not that Ive encountered them so far, so I hide, but still poke out to throw a Splat Bomb at the Rainmaker Shield just as a super-jumper lands. Nice! But not even my Ink Vac can save me from all the ink that is being thrown behind making that checkpoint.
The Splattershot is all over me as I try to stop the Rainmaker, even if they dont get the splat. And we havent cleared our lines either, not by a long shot. Thankfully, my squidmates get a Wipeout as I return, so we can move the Rainmaker away from our turf. We get to the grating near the checkpoint, and despite getting a good splat, we dont present the same kind of threat there that the orange team did. And the Splattershot splats me a bit too easily too. I dont super-jump back, I aint no mug, even if I still do get suckered in to a Splat Bomb play by the Splattershot. Im not happy about that one.
I return for another quick outing, splatting the Squiffer nicely but apparently not quite quickly enough, and so I return defensively. I try to guard the ink rail and the turf around our checkpoint. Maybe I achieve that, as I emerge unscathed as the Rainmaker resets, but we arent in a better position. And Im splatted by another Splattershot Splat Bomb. The orange team recover the Rainmaker and get back to our checkpoint, as I try to stay out of range of everything. I stop the Rainmaker, at least, but am certainly not out of range. Then again, an Ink Vac means I dont mind being shot at, and its inksplosion bags me a splat.
Were still in a difficult position, and my focussing on the Squiffer, even if I get the splat, has my losing the Rainmaker. I realise where it has gone and reposition, only to drop down near the Splattershot. Another Ink Vac comes to my rescue, and even hits the unfortunate Squiffer directly. The Inksplosion gets another splat, and the Splattershot looking in the wrong direction gives me a fat target for a satisfying third splat. We have time to move the Rainmaker, our squidmate hitting the checkpoint, and a minute left to make an impact. Thats not going to happen with the orange team overwhelming our position, though, so I run away, strategically.
We counter-attack, and I catch the Tri-stringer running away from our B-bomb, and all of a sudden we have time and space to move the Rainmaker. Our Aerospray is on it, dashing forwards even as I ride the ink rail back to where I was. With only the Splash-o-matic around, and them looking a little disorientated, our squidmate dashes in to an unexpected lead. More unexpected, without any support they get past the other three orange inklings apparently unscathed to dunk the Rainmaker. What a move. Woomy! Splatoon 3: Ending with individual brilliance in Rainmaker [14(1)-6, Splat Charger]](https://i.ytimg.com/vi/wR-a1w_AaYQ/mqdefault.jpg)
![Splatoon 3: Blasting around the Pump Track in Splat Zones [12-3, Range Blaster]
I dont want to get too close to the action too quickly, but I dont want to be too cautious either. I ink a path here and there then look over the ledge to see whats happening. A roller looks like they would like to be splatted, but jumping towards them just gets me hit with Point Sensors from somewhere. Ink Mines? Either way, I run behind cover, until I see the Flingza Roller again. They see me too, and back off to launch Tenta Missiles. I throw a Suction Bomb their way and hide, the bomb hitting someone, which is good, but the Splat Zones turning pink, which is not as good.
I poke my nose in to the Splat Zones, letting me see the Bloblobber is sitting on the ledge, and they need to feel less safe. My Wave Breaker does that, as they come closer, but I move up anyway, finding the Squiffer taking up the position on the ledge. I miss them, which is quite poor, but give chase and get the splat. I put some pressure on the returning Bloblobber, as my squidmates give us the lead, and track over to the other ledge, where the Flingza Roller is sitting pretty. They back off to fire more missiles as I blast their way, and try to splat them as they reappear. My focus makes me notice the Squiffer far too late, and they take full advantage.
The Flingza Roller comes around to our turf, for whatever reason, and I push them back. Then its in to the Splat Zones again, or thereabouts, where a Wave Breaker causes me problems I dont know how I manage to get out of, particularly with more missiles flying in, but my recovery sees the Flingza Roller jump right in front of my blast. Nice! My own Wave Breaker proves a nice distraction, letting me splat the Bloblobber, but my new-found confidence doesnt let me get a direct hit on the Squiffer, which is a shame. I see where they go, and move to meet them. I need to wait for their Zipcaster to finish, but I greet them on landing.
I move in to the Splat Zones and destroy a Sprinkler, splatting its owner too, but not before they throw enough ink my way to send me back to base. I return to confront the Squiffer again, this time a bit of jumping saving my skin, and I slink around the side to provide some surprise blasts for the Bloblobber, although the Flingza Roller gets away. Not completely, though, and I even manage to dodge nicely to splat the Dualie Squelchers afterwards. Meanwhile, our score is ticking over nicely, and the pink team cant do enough to neutralise the Splat Zones before we get an early victory. Woomy! Splatoon 3: Blasting around the Pump Track in Splat Zones [12-3, Range Blaster]](https://i.ytimg.com/vi/wZb8T7wf6k4/mqdefault.jpg)
![Splatoon 3: Keeping the pressure on in Tower Control [22(6)-4, Range Blaster]
It looks like my blast down the blind side wasnt in vain, and it may have scared back the Splat Dualies. But there are more green inklings, and more of them than us early on. I point towards the Tower but have to retreat myself, luckily bagging a splat as I do. I get some height, fail to throw a Suction Bomb, then throw one and run out of ink. Not great decisions. My squidmates do better, getting some splats and letting us turn the Tower around, at least briefly. I spot one inkling coming up the side and splat them, then hope my range will let me reach whoever else is shooting me. But thats the Splattershot Pro, and they splat me easily enough.
My squidmates take the lead as I return, which is nice, and I contribute by splatting a super-jumper, then an inkling sitting on the ledge throwing bombs. I push forwards, and retreat rapidly as an inkling appears above me, but to a point where I splat them on the ledge before they track me. The Tower needs some help, so I backtrack to help keep it moving, but fail to reach enough green inklings to keep it moving for long. I pull back as the Tower does, getting a few glancing shots but following them only by hitting the Towers pillar. Eventually I get a splat, and dash forwards again to get a lucky second, and the Tower is free to move once more.
I ignore the Tower for another target, who runs away, so I press on, throwing a Wave Breaker ahead and dashing back as I miss a couple more shots. I kinda run backwards in to trouble, though. So it goes. The Tower is coming my way as I return. I get a hit as I move up, and jink to be less obvious, bagging two splats from the second angle, contributing to a Wipeout that lets us ride the Tower in peace for a few seconds. I avoid one bomb thrown our way, and jump off the Tower to avoid another, only to land in a third.
I take a skewed route back to the action, but the Tower is coming back anyway, so I take a different orthogonal route, and gain some height, only to be thwarted again by the bucket, which cares not for elevations. I try the whole throwing bombs approach as I return, which is unsatisfying, and simply wait for opportunity to present itself for a few seconds. Nothing comes, so I pop out and start blasting, finding one inkling but having to flee from a Crab. A Bubble over the Tower stops our ink, so I throw a Suction Bomb to deplete it a little, and it cracks soon after, letting us clear the Tower.
The Tower isnt clear for long, and the green team are quite persistent in wanting to ride it. Thankfully, my position lets me keep much of the Tower between me and the green team, and I can choose the best time to blast away. The green team go pop individually, although I miscount and run in to one more, which I am run out of ink on. My squidmates are happy to help, and turn the Tower around, as the seconds tick down to the end of the battle. We keep the green team at bay, and secure a decent victory. Woomy! Splatoon 3: Keeping the pressure on in Tower Control [22(6)-4, Range Blaster]](https://i.ytimg.com/vi/wz6kS-Hab7o/mqdefault.jpg)