Uploaded January 2025 | Updated September 2026, 1 hour ago
It looks like my blast down the blind side wasn't in vain, and it may have scared back the Splat Dualies. But there are more green inklings, and more of them than us early on. I point towards the Tower but have to retreat myself, luckily bagging a splat as I do. I get some height, fail to throw a Suction Bomb, then throw one and run out of ink. Not great decisions. My squidmates do better, getting some splats and letting us turn the Tower around, at least briefly. I spot one inkling coming up the side and splat them, then hope my range will let me reach whoever else is shooting me. But that's the Splattershot Pro, and they splat me easily enough.
My squidmates take the lead as I return, which is nice, and I contribute by splatting a super-jumper, then an inkling sitting on the ledge throwing bombs. I push forwards, and retreat rapidly as an inkling appears above me, but to a point where I splat them on the ledge before they track me. The Tower needs some help, so I backtrack to help keep it moving, but fail to reach enough green inklings to keep it moving for long. I pull back as the Tower does, getting a few glancing shots but following them only by hitting the Tower's pillar. Eventually I get a splat, and dash forwards again to get a lucky second, and the Tower is free to move once more.
I ignore the Tower for another target, who runs away, so I press on, throwing a Wave Breaker ahead and dashing back as I miss a couple more shots. I kinda run backwards in to trouble, though. So it goes. The Tower is coming my way as I return. I get a hit as I move up, and jink to be less obvious, bagging two splats from the second angle, contributing to a Wipeout that lets us ride the Tower in peace for a few seconds. I avoid one bomb thrown our way, and jump off the Tower to avoid another, only to land in a third.
I take a skewed route back to the action, but the Tower is coming back anyway, so I take a different orthogonal route, and gain some height, only to be thwarted again by the bucket, which cares not for elevations. I try the whole throwing bombs approach as I return, which is unsatisfying, and simply wait for opportunity to present itself for a few seconds. Nothing comes, so I pop out and start blasting, finding one inkling but having to flee from a Crab. A Bubble over the Tower stops our ink, so I throw a Suction Bomb to deplete it a little, and it cracks soon after, letting us clear the Tower.
The Tower isn't clear for long, and the green team are quite persistent in wanting to ride it. Thankfully, my position lets me keep much of the Tower between me and the green team, and I can choose the best time to blast away. The green team go pop individually, although I miscount and run in to one more, which I am run out of ink on. My squidmates are happy to help, and turn the Tower around, as the seconds tick down to the end of the battle. We keep the green team at bay, and secure a decent victory. Woomy!
It looks like my blast down the blind side wasn't in vain, and it may have scared back the Splat Dualies. But there are more green inklings, and more of them than us early on. I point towards the Tower but have to retreat myself, luckily bagging a splat as I do. I get some height, fail to throw a Suction Bomb, then throw one and run out of ink. Not great decisions. My squidmates do better, getting some splats and letting us turn the Tower around, at least briefly. I spot one inkling coming up the side and splat them, then hope my range will let me reach whoever else is shooting me. But that's the Splattershot Pro, and they splat me easily enough.
My squidmates take the lead as I return, which is nice, and I contribute by splatting a super-jumper, then an inkling sitting on the ledge throwing bombs. I push forwards, and retreat rapidly as an inkling appears above me, but to a point where I splat them on the ledge before they track me. The Tower needs some help, so I backtrack to help keep it moving, but fail to reach enough green inklings to keep it moving for long. I pull back as the Tower does, getting a few glancing shots but following them only by hitting the Tower's pillar. Eventually I get a splat, and dash forwards again to get a lucky second, and the Tower is free to move once more.
I ignore the Tower for another target, who runs away, so I press on, throwing a Wave Breaker ahead and dashing back as I miss a couple more shots. I kinda run backwards in to trouble, though. So it goes. The Tower is coming my way as I return. I get a hit as I move up, and jink to be less obvious, bagging two splats from the second angle, contributing to a Wipeout that lets us ride the Tower in peace for a few seconds. I avoid one bomb thrown our way, and jump off the Tower to avoid another, only to land in a third.
I take a skewed route back to the action, but the Tower is coming back anyway, so I take a different orthogonal route, and gain some height, only to be thwarted again by the bucket, which cares not for elevations. I try the whole throwing bombs approach as I return, which is unsatisfying, and simply wait for opportunity to present itself for a few seconds. Nothing comes, so I pop out and start blasting, finding one inkling but having to flee from a Crab. A Bubble over the Tower stops our ink, so I throw a Suction Bomb to deplete it a little, and it cracks soon after, letting us clear the Tower.
The Tower isn't clear for long, and the green team are quite persistent in wanting to ride it. Thankfully, my position lets me keep much of the Tower between me and the green team, and I can choose the best time to blast away. The green team go pop individually, although I miscount and run in to one more, which I am run out of ink on. My squidmates are happy to help, and turn the Tower around, as the seconds tick down to the end of the battle. We keep the green team at bay, and secure a decent victory. Woomy!
![Splatoon 3: Turning the tide in Rainmaker [12(3)-2, Splat Charger]
I wouldnt have thought wed burst the Rainmaker first, but we do. Not that it helps us, as the blue team push in to our turf and start splatting, grabbing the Rainmaker as they come. The checkpoint is hit as I return, and I pretty much just wait for my squidmates to come back before I poke my beak anywhere. And, lets be honest, I keep hiding behind them as they splat the blue team away. But I want to contribute, so I grab the Rainmaker and head for the ink rail, splatting the Sploosh-o-matic on the way, as my squidmates continue their good job of splatting the blue team. I hit the ink rail, physically, not with the Rainmaker, and zip up to the checkpoint, only to realise the blue team got a lot further than I gave them credit for. Weve still got a lot to do.
We burst the Rainmaker free, but the blue team are coming in to defend. I splat the Sploosh-o-matic again, and whip out an Ink Vac to keep myself a bit safer as more inklings appear. It almost does the job, until it stops sucking, then the inksplosion cant come quickly enough against the Painbrush. Were wiped out, which is unfortunate, and as the blue team return the Rainmaker I get in to a defensive position. It helps protect against flanks, if not Rainmaker progress initially. Still, splatting the Painbrush twice feels good.
I get back in to a position closer to the Rainmaker as my squidmates splat it, and we burst it free again to make a new push. An Ink Vac does a good job of letting the Rainmaker use the ink rail, and were back up at the checkpoint. I sneak a decent splat on the Hero Shot Replica, but trying to get past the chokepoint proves difficult. I end up retreating a bit, when the Tetra Dualies close in on me, but my squidmates persevere and get more splats, so I pop up again. Another Ink Vac sucks in the blue ink coming our way, including a Suction Bomb, and its inksplosion and my squidmates good work gets us a Wipeout this time.
The Rainmaker was dropped just short of the podium, but without the blue team to worry about, Im happy to pick it up and dunk it on the podium for a good turnaround victory. Woomy! Splatoon 3: Turning the tide in Rainmaker [12(3)-2, Splat Charger]](https://i.ytimg.com/vi/xPlkDD2wFqA/mqdefault.jpg)
![Splatoon 3: High tide brings bigger bounties in Salmon Run [50-47-55-xs, 42/1455]
A Tornado to start with is nice and relaxing, made better by inklings who know you can throw eggs in to the basket from the middle platform. Having the Decavitor makes cutting through the salmonids much easier too. I still hit the water, but never mind. Its a decent start to the Run.
On to the second wave, tide high, and Hydra Splatling in hand. A Maws interrupts my first charge, but thats okay, not much else is happening. I realise I should probably using the weapon to its best rather than grabbing eggs, so I make sure I get some full charges and release them. It works well! An empty Fish Finger then seems like a good place to stay relatively safe, so I head up there and find I cant reach much. I drop down, maybe by accident, and just before the inevitable Maws showed up anyway, and get back in to the action. Theres not much for me to do, though, so I just collect eggs. Another decent wave.
I finish the Run with the .52 Gal, still at high tide. The bosses remain simple to start, nothing that the Hydra Splatling cant stop in its tracks, and we have eggs galore around the basket before we know it. Even when things get a little busy we stay on top of the situation. A couple of Stingers could pose problems, but I have a couple of Inkstrikes, and need just one to clear the left side of the Junction. More Stingers appear, but theres no Lid to obstruct them, and a squidmate is there with a Splashdown anyway. The only real problem we have is cramming all the eggs in the basket, but we get a decent amount.
But its not over yet! Here comes Horrorboros, and at high tide. I have the Octobrush for this, so I may as well just go for a swim, but Im sure our Hydra Splatling will have Boros under control. I miss Boross bomb with my first egg throw, and then it flies too far away from the nearby eggs, so I just go for body shots. I still miss one, but I dont think anyone saw. Things get a bit hair as a Steel Eel chases me, then Boros releases a bomb, and I cant get away. Another Steel Eel comes for me, but a small step confuses them, and a bit of splatting leaves us with lots of eggs and a big Boros above us. A good bit of throwing later, and Boros is splatted, for a princely two silver scales. Woomy! Splatoon 3: High tide brings bigger bounties in Salmon Run [50-47-55-xs, 42/1455]](https://i.ytimg.com/vi/zSg-wRdns-A/mqdefault.jpg)