Splatoon 3: Ending with individual brilliance in Rainmaker [14(1)-6, Splat Charger] @TigerEars
Splatoon 3: Ending with individual brilliance in Rainmaker [14(1)-6, Splat Charger]  @TigerEars
Uploaded September 2024 | Updated September 2026, 1 hour ago
You know, I think the Tentatek Splattershot with the triple crown is still working their way back up the ranks in the new season. It's just a hunch, plus the way they keep splatting me with brutal efficiency. At least me and the Squiffer seem evenly matched. I need to pay attention to the Rainmaker, though, and it's near the first checkpoint. The Splattershot is a worry, not that I've encountered them so far, so I hide, but still poke out to throw a Splat Bomb at the Rainmaker Shield just as a super-jumper lands. Nice! But not even my Ink Vac can save me from all the ink that is being thrown behind making that checkpoint.

The Splattershot is all over me as I try to stop the Rainmaker, even if they don't get the splat. And we haven't cleared our lines either, not by a long shot. Thankfully, my squidmates get a Wipeout as I return, so we can move the Rainmaker away from our turf. We get to the grating near the checkpoint, and despite getting a good splat, we don't present the same kind of threat there that the orange team did. And the Splattershot splats me a bit too easily too. I don't super-jump back, I ain't no mug, even if I still do get suckered in to a Splat Bomb play by the Splattershot. I'm not happy about that one.

I return for another quick outing, splatting the Squiffer nicely but apparently not quite quickly enough, and so I return defensively. I try to guard the ink rail and the turf around our checkpoint. Maybe I achieve that, as I emerge unscathed as the Rainmaker resets, but we aren't in a better position. And I'm splatted by another Splattershot Splat Bomb. The orange team recover the Rainmaker and get back to our checkpoint, as I try to stay out of range of everything. I stop the Rainmaker, at least, but am certainly not out of range. Then again, an Ink Vac means I don't mind being shot at, and it's inksplosion bags me a splat.

We're still in a difficult position, and my focussing on the Squiffer, even if I get the splat, has my losing the Rainmaker. I realise where it has gone and reposition, only to drop down near the Splattershot. Another Ink Vac comes to my rescue, and even hits the unfortunate Squiffer directly. The Inksplosion gets another splat, and the Splattershot looking in the wrong direction gives me a fat target for a satisfying third splat. We have time to move the Rainmaker, our squidmate hitting the checkpoint, and a minute left to make an impact. That's not going to happen with the orange team overwhelming our position, though, so I run away, strategically.

We counter-attack, and I catch the Tri-stringer running away from our B-bomb, and all of a sudden we have time and space to move the Rainmaker. Our Aerospray is on it, dashing forwards even as I ride the ink rail back to where I was. With only the Splash-o-matic around, and them looking a little disorientated, our squidmate dashes in to an unexpected lead. More unexpected, without any support they get past the other three orange inklings apparently unscathed to dunk the Rainmaker. What a move. Woomy!
Splatoon 3: Ending with individual brilliance in Rainmaker [14(1)-6, Splat Charger]Splatoon 3: Blasting around the Pump Track in Splat Zones [12-3, Range Blaster]Splatoon 3: Keeping the pressure on in Tower Control [22(6)-4, Range Blaster]Splatoon 3: Turning the tide in Rainmaker [12(3)-2, Splat Charger]Splatoon 3: High tide brings bigger bounties in Salmon Run [50-47-55-xs, 42/1455]
Squid, Kid, Salmonid |

Splatoon 3: Ending with individual brilliance in Rainmaker [14(1)-6, Splat Charger]

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