Uploaded December 2020 | Updated September 2026, 2 weeks ago
Learning Python By Making Programs
A practical approach to starting to use Python coding towards real world applications, brainstorming ideas, making prototypes and more. This is aimed at beginner coders looking to start transforming simple concepts and ideas into working programs.
Part 02:
youtube.com/watch?v=j9Txy-dROyM
Summary:
In this video we create the start of our shopping cart program where we can add items to a list, total their price and keep track of the quantity of each item. This will further be expanded upon in upcoming videos.
Please like and subscribe if you find my content useful so I will continue to keep making videos. Feel free to suggest ideas for programs you would like to see made or ask questions in the comment section below.
Have questions? Want answers? Join the discord!
discord.gg/2ydkQGW2
Learning Python By Making Programs
A practical approach to starting to use Python coding towards real world applications, brainstorming ideas, making prototypes and more. This is aimed at beginner coders looking to start transforming simple concepts and ideas into working programs.
Part 02:
youtube.com/watch?v=j9Txy-dROyM
Summary:
In this video we create the start of our shopping cart program where we can add items to a list, total their price and keep track of the quantity of each item. This will further be expanded upon in upcoming videos.
Please like and subscribe if you find my content useful so I will continue to keep making videos. Feel free to suggest ideas for programs you would like to see made or ask questions in the comment section below.
Have questions? Want answers? Join the discord!
discord.gg/2ydkQGW2


![Unreal Engine 5 Tutorial - Niagara Fluids - Flamethrower [1/2]
Summary:
In this quick 2-part tutorial you will get up and running with emitting Niagara fluids from particles.
Learn how to create interactive Fire and Smoke in Unreal Engine 5 using Niagara Fluids.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Niagara Fluids - Flamethrower [1/2]](https://i.ytimg.com/vi/k3EBxQGVSj8/mqdefault.jpg)





![Unreal Engine 5 Tutorial - Blender Exporter - Instanced Static Mesh Exporter [2/4]
This multi-part video will also go over how to create a instance/object position exporter from Maya or Blender with Python. And how to write a Loader in Unreal 5 with Blueprints to read in those exported files from Blender or Maya.
Corrections:
rotate_euler.x y z will return radians and should be converted to degrees. This is done below in the following code adjustments.
1. Add import math at the top of the code.
2. Change data.append(obj.rotation_euler.x) to data.append(math.degrees(obj.rotation_euler.x))
3. Repeat that change for y and z as well.
Thank you to the viewers for catching this error in the comments below.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Blender Exporter - Instanced Static Mesh Exporter [2/4]](https://i.ytimg.com/vi/migdSkt3LIc/mqdefault.jpg)

