Uploaded May 2022 | Updated September 2026, 2 weeks ago
Summary:
This video will start to take a look at what concepts to understand to help create digital environments. How understanding the Biomes of our world and basic elementary geographical terms will give us a edge on creating environments in various software. As well as a very quick and brief introduction into terrains in Gaea and how to export them for use in Unreal, Blender or Maya.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
Summary:
This video will start to take a look at what concepts to understand to help create digital environments. How understanding the Biomes of our world and basic elementary geographical terms will give us a edge on creating environments in various software. As well as a very quick and brief introduction into terrains in Gaea and how to export them for use in Unreal, Blender or Maya.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
![Unreal Engine 5 Tutorial - Blender Exporter - Instanced Static Mesh Exporter [2/4]
This multi-part video will also go over how to create a instance/object position exporter from Maya or Blender with Python. And how to write a Loader in Unreal 5 with Blueprints to read in those exported files from Blender or Maya.
Corrections:
rotate_euler.x y z will return radians and should be converted to degrees. This is done below in the following code adjustments.
1. Add import math at the top of the code.
2. Change data.append(obj.rotation_euler.x) to data.append(math.degrees(obj.rotation_euler.x))
3. Repeat that change for y and z as well.
Thank you to the viewers for catching this error in the comments below.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Blender Exporter - Instanced Static Mesh Exporter [2/4]](https://i.ytimg.com/vi/migdSkt3LIc/mqdefault.jpg)








![Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [1/3]
Summary:
Part 1/3
Learn how to create surfaces/textures procedurally in Adobe Substance 3D Designer/Substance Designer.
This video we break down more complex surfaces into simple shapes to start creating a adjustable procedural texture graph from scratch.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [1/3]](https://i.ytimg.com/vi/tKHKgroI-R4/mqdefault.jpg)
