Uploaded December 2022 | Updated September 2026, 2 weeks ago
This video we will go over a bit of review on how to draw circles, and then draw a larger circular shape by plotting smaller points/circles using a for loop. This will allow us to create much more complex shapes and patterns.
We will also take a look at adding more complex movement and animation with for loops in HLSL in Unreal Engine 5.1
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
This video we will go over a bit of review on how to draw circles, and then draw a larger circular shape by plotting smaller points/circles using a for loop. This will allow us to create much more complex shapes and patterns.
We will also take a look at adding more complex movement and animation with for loops in HLSL in Unreal Engine 5.1
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc





![Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [1/3]
Summary:
Part 1/3
Learn how to create surfaces/textures procedurally in Adobe Substance 3D Designer/Substance Designer.
This video we break down more complex surfaces into simple shapes to start creating a adjustable procedural texture graph from scratch.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [1/3]](https://i.ytimg.com/vi/tKHKgroI-R4/mqdefault.jpg)



![Unreal Engine 5 Tutorial - Maya Exporter - Instanced Static Mesh Exporter [2/4]
This multi-part video will also go over how to create a instance/object position exporter from Maya or Blender with Python. And how to write a Loader in Unreal 5 with Blueprints to read in those exported files from Blender or Maya.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Maya Exporter - Instanced Static Mesh Exporter [2/4]](https://i.ytimg.com/vi/tZDQi922yYA/mqdefault.jpg)
