Uploaded April 2023 | Updated September 2026, 2 weeks ago
Topic: Shading In Unreal Engine 5.2+
In this video we look at a brief introduction to the Strata Shading System for Unreal 5.2+, this is a experimental feature at the moment that will allow for more realistic material creation and layering. This was originally introduced in Unreal 5.1 but has been updated in Unreal 5.2. This video covers the basics and key things to understand to start using this new feature and a bit about material and shading theory.
This video looks at different ways and approaches to create metals like Gold, complex fabrics like Gold, and generic Glass.
You can also find a official page about Strata in Unreal 5.1 here, which is a bit different from 5.2 but useful to read/checkout as well:
dev.epicgames.com/community/learning/courses/92D/unreal-engine-strata-materials/VXV6/unreal-engine-strata-intro-submitting-feedback
If your interested in other new features in Unreal 5.2 check out:
Nanite Displacement - youtube.com/watch?v=6x3bXWd_QHY
Unreal Heterogenous Volumes - youtube.com/watch?v=HzoplYNMyao
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
Tags:
Computer Graphics, Strata Shading, Material X, Realtime BSDF, Shading in Unreal, Unreal 5.2+
Topic: Shading In Unreal Engine 5.2+
In this video we look at a brief introduction to the Strata Shading System for Unreal 5.2+, this is a experimental feature at the moment that will allow for more realistic material creation and layering. This was originally introduced in Unreal 5.1 but has been updated in Unreal 5.2. This video covers the basics and key things to understand to start using this new feature and a bit about material and shading theory.
This video looks at different ways and approaches to create metals like Gold, complex fabrics like Gold, and generic Glass.
You can also find a official page about Strata in Unreal 5.1 here, which is a bit different from 5.2 but useful to read/checkout as well:
dev.epicgames.com/community/learning/courses/92D/unreal-engine-strata-materials/VXV6/unreal-engine-strata-intro-submitting-feedback
If your interested in other new features in Unreal 5.2 check out:
Nanite Displacement - youtube.com/watch?v=6x3bXWd_QHY
Unreal Heterogenous Volumes - youtube.com/watch?v=HzoplYNMyao
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
Tags:
Computer Graphics, Strata Shading, Material X, Realtime BSDF, Shading in Unreal, Unreal 5.2+


![Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [1/3]
Summary:
Part 1/3
Learn how to create surfaces/textures procedurally in Adobe Substance 3D Designer/Substance Designer.
This video we break down more complex surfaces into simple shapes to start creating a adjustable procedural texture graph from scratch.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [1/3]](https://i.ytimg.com/vi/tKHKgroI-R4/mqdefault.jpg)



![Unreal Engine 5 Tutorial - Maya Exporter - Instanced Static Mesh Exporter [2/4]
This multi-part video will also go over how to create a instance/object position exporter from Maya or Blender with Python. And how to write a Loader in Unreal 5 with Blueprints to read in those exported files from Blender or Maya.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Maya Exporter - Instanced Static Mesh Exporter [2/4]](https://i.ytimg.com/vi/tZDQi922yYA/mqdefault.jpg)



