Unreal Engine 5+ Intro To Substrate Materials Tutorial @renderbucket
Unreal Engine 5+ Intro To Substrate Materials Tutorial  @renderbucket
Uploaded April 2023 | Updated September 2026, 2 weeks ago
Topic: Shading In Unreal Engine 5.2+

In this video we look at a brief introduction to the Strata Shading System for Unreal 5.2+, this is a experimental feature at the moment that will allow for more realistic material creation and layering. This was originally introduced in Unreal 5.1 but has been updated in Unreal 5.2. This video covers the basics and key things to understand to start using this new feature and a bit about material and shading theory.

This video looks at different ways and approaches to create metals like Gold, complex fabrics like Gold, and generic Glass.

You can also find a official page about Strata in Unreal 5.1 here, which is a bit different from 5.2 but useful to read/checkout as well:
dev.epicgames.com/community/learning/courses/92D/unreal-engine-strata-materials/VXV6/unreal-engine-strata-intro-submitting-feedback

If your interested in other new features in Unreal 5.2 check out:
Nanite Displacement - youtube.com/watch?v=6x3bXWd_QHY
Unreal Heterogenous Volumes - youtube.com/watch?v=HzoplYNMyao

Patreon:
patreon.com/renderBucket

Discord:
discord.gg/BxsersBPQc

Tags:
Computer Graphics, Strata Shading, Material X, Realtime BSDF, Shading in Unreal, Unreal 5.2+
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Unreal Engine 5+ Intro To Substrate Materials Tutorial

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