Uploaded March 2023 | Updated September 2026, 2 weeks ago
Why Workflows Are Important - Was Able To Make This In Under 2 Hours.
- No Pre-Made Assets, No External Plugins.
- No Textures on Assets, Just colors. (Aside from Landscape Ground).
- Nanite & Lumen Being Utilized (Unreal 5)
Subscribe for Tutorials, Asset Workflows & More.
Why Workflows Are Important - Was Able To Make This In Under 2 Hours.
- No Pre-Made Assets, No External Plugins.
- No Textures on Assets, Just colors. (Aside from Landscape Ground).
- Nanite & Lumen Being Utilized (Unreal 5)
Subscribe for Tutorials, Asset Workflows & More.




![Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [3/3]
Summary:
Part 3/3
Learn how to create surfaces/textures procedurally in Adobe Substance 3D Designer/Substance Designer.
This video we export our textures from Substance Designer and use Blender to turn our heightmap into a high quality 3D asset using displacement and decimation.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [3/3]](https://i.ytimg.com/vi/xa3Y6nKsazA/mqdefault.jpg)





