Uploaded October 2022 | Updated September 2026, 2 weeks ago
This video tutorial takes a look at how we can start creating Desert Rocks in Gaea in at a much closer up scale as a way of producing modular and re-useable models/assets similar to Megascans or Photogrammetry meshes for both Film and Game use in Unreal, Blender, Maya.etc
This video goes over creating the Desert Rocks in Gaea and setting up the exporting of the textures, masks and geometry.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
This video tutorial takes a look at how we can start creating Desert Rocks in Gaea in at a much closer up scale as a way of producing modular and re-useable models/assets similar to Megascans or Photogrammetry meshes for both Film and Game use in Unreal, Blender, Maya.etc
This video goes over creating the Desert Rocks in Gaea and setting up the exporting of the textures, masks and geometry.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
![Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [1/3]
Summary:
Part 1/3
Learn how to create surfaces/textures procedurally in Adobe Substance 3D Designer/Substance Designer.
This video we break down more complex surfaces into simple shapes to start creating a adjustable procedural texture graph from scratch.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [1/3]](https://i.ytimg.com/vi/tKHKgroI-R4/mqdefault.jpg)



![Unreal Engine 5 Tutorial - Maya Exporter - Instanced Static Mesh Exporter [2/4]
This multi-part video will also go over how to create a instance/object position exporter from Maya or Blender with Python. And how to write a Loader in Unreal 5 with Blueprints to read in those exported files from Blender or Maya.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Maya Exporter - Instanced Static Mesh Exporter [2/4]](https://i.ytimg.com/vi/tZDQi922yYA/mqdefault.jpg)





![Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [3/3]
Summary:
Part 3/3
Learn how to create surfaces/textures procedurally in Adobe Substance 3D Designer/Substance Designer.
This video we export our textures from Substance Designer and use Blender to turn our heightmap into a high quality 3D asset using displacement and decimation.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [3/3]](https://i.ytimg.com/vi/xa3Y6nKsazA/mqdefault.jpg)