UE5.7+ Substrate Optimization – Closures, Bytes Per Pixel & Performance Explained @renderbucket
UE5.7+ Substrate Optimization – Closures, Bytes Per Pixel & Performance Explained  @renderbucket
Uploaded January 2026 | Updated September 2026, 2 weeks ago
Topic: Optimization With Substrate

This video is a great guide for anyone new to shading or getting familiar with Substrate in Unreal Engine 5.7+, we will go over Substrate settings as well as various tips for keeping you materials optimized and performant.

This video will cover the following topics,

- Adaptive GBuffer vs Blendable GBuffer
- Understanding Closures & Bytes Per Pixel in Substrate.
- Substrate View Modes, Parameter Blending & OpenPBR.

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Substrate Shading Series:
youtube.com/playlist?list=PLoHLpVCC9RmMxxu1FadE_eXz_XFc9zWJF

HLSL Shading Series:
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_

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UE5.7+ Substrate Optimization – Closures, Bytes Per Pixel & Performance Explained

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