Uploaded January 2026 | Updated September 2026, 2 weeks ago
Topic: Optimization With Substrate
This video is a great guide for anyone new to shading or getting familiar with Substrate in Unreal Engine 5.7+, we will go over Substrate settings as well as various tips for keeping you materials optimized and performant.
This video will cover the following topics,
- Adaptive GBuffer vs Blendable GBuffer
- Understanding Closures & Bytes Per Pixel in Substrate.
- Substrate View Modes, Parameter Blending & OpenPBR.
Don't forget to like and Subscribe and check out the Patreon.
Substrate Shading Series:
youtube.com/playlist?list=PLoHLpVCC9RmMxxu1FadE_eXz_XFc9zWJF
HLSL Shading Series:
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
Topic: Optimization With Substrate
This video is a great guide for anyone new to shading or getting familiar with Substrate in Unreal Engine 5.7+, we will go over Substrate settings as well as various tips for keeping you materials optimized and performant.
This video will cover the following topics,
- Adaptive GBuffer vs Blendable GBuffer
- Understanding Closures & Bytes Per Pixel in Substrate.
- Substrate View Modes, Parameter Blending & OpenPBR.
Don't forget to like and Subscribe and check out the Patreon.
Substrate Shading Series:
youtube.com/playlist?list=PLoHLpVCC9RmMxxu1FadE_eXz_XFc9zWJF
HLSL Shading Series:
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
![Unreal Engine 5 Tutorial - Maya Exporter - Instanced Static Mesh Exporter [2/4]
This multi-part video will also go over how to create a instance/object position exporter from Maya or Blender with Python. And how to write a Loader in Unreal 5 with Blueprints to read in those exported files from Blender or Maya.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Maya Exporter - Instanced Static Mesh Exporter [2/4]](https://i.ytimg.com/vi/tZDQi922yYA/mqdefault.jpg)





![Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [3/3]
Summary:
Part 3/3
Learn how to create surfaces/textures procedurally in Adobe Substance 3D Designer/Substance Designer.
This video we export our textures from Substance Designer and use Blender to turn our heightmap into a high quality 3D asset using displacement and decimation.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [3/3]](https://i.ytimg.com/vi/xa3Y6nKsazA/mqdefault.jpg)



