Uploaded June 2023 | Updated September 2026, 2 weeks ago
Topic: Shading In Unreal Engine - Packed Maps & Material Switch Nodes
In this quick video we will take a look at how make use of the Switch Node and how to create our own Custom Switch Node in HLSL for more control and for a very simple introduction into Custom Nodes or HLSL in Unreal Engine, and how to format a If/Else statement in HLSL in a more compact way.
If you enjoyed this, check out these other videos.
Unreal Engine 5 - Introduction To Shading With HLSL (Series Playlist)
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
Tags:
Unreal Engine, Materials in Unreal, Switch Node, HLSL Switch, HLSL If Statements, Unreal Shading Tutorials
Topic: Shading In Unreal Engine - Packed Maps & Material Switch Nodes
In this quick video we will take a look at how make use of the Switch Node and how to create our own Custom Switch Node in HLSL for more control and for a very simple introduction into Custom Nodes or HLSL in Unreal Engine, and how to format a If/Else statement in HLSL in a more compact way.
If you enjoyed this, check out these other videos.
Unreal Engine 5 - Introduction To Shading With HLSL (Series Playlist)
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
Tags:
Unreal Engine, Materials in Unreal, Switch Node, HLSL Switch, HLSL If Statements, Unreal Shading Tutorials

![Unreal Engine 5 Tutorial - Maya Exporter - Instanced Static Mesh Exporter [2/4]
This multi-part video will also go over how to create a instance/object position exporter from Maya or Blender with Python. And how to write a Loader in Unreal 5 with Blueprints to read in those exported files from Blender or Maya.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Maya Exporter - Instanced Static Mesh Exporter [2/4]](https://i.ytimg.com/vi/tZDQi922yYA/mqdefault.jpg)





![Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [3/3]
Summary:
Part 3/3
Learn how to create surfaces/textures procedurally in Adobe Substance 3D Designer/Substance Designer.
This video we export our textures from Substance Designer and use Blender to turn our heightmap into a high quality 3D asset using displacement and decimation.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [3/3]](https://i.ytimg.com/vi/xa3Y6nKsazA/mqdefault.jpg)


