Unreal Engine 5.3 - Building Generation With Geometry/Construction Script @renderbucket
Unreal Engine 5.3 - Building Generation With Geometry/Construction Script  @renderbucket
Uploaded January 2024 | Updated September 2026, 2 weeks ago
Topic: Unreal Geometry Script/Blueprints Tutorials

This video goes over how to create a simple procedural/parametric building generator in Unreal Geometry Script.

This Tutorial can also serve as a basic introduction into Geometry/Construction Scripting in Unreal Blueprints.

Patreon:
patreon.com/renderBucket

Discord:
discord.gg/BxsersBPQc

Tips/Fixes:
I made a mistake and did some bad math, when you shell the mesh. I set it to 20 in the video (11:30). But that causes some overlapping faces because the floor above and below will start to overlap. A value of 11.25 should match up without seams.

This is mainly because the "Options Solids to Shells" will push the geo out a bit when we extrude. To avoid these weird issues its better to turn Options Solids to Shells off. And construct the walls and floors separately.

Tags:
Unreal Engine Tutorials, Geometry Script In Unreal, Procedural Assets In Unreal, Parametric Assets In Unreal, Introduction To Geometry Scripting in Unreal, Unreal Construction Script Tutorial, Procedural Blueprint Tutorials, Unreal Blueprint Tutorials, Blueprint Asset Creation, Unreal Procedural Assets, Unreal Parametric Assets
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Unreal Engine 5.3 - Building Generation With Geometry/Construction Script

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