Unreal Engine 5 Tutorial - Niagara Fluids & Characters/Skeletal Mesh Collisions @renderbucket
Unreal Engine 5 Tutorial - Niagara Fluids & Characters/Skeletal Mesh Collisions  @renderbucket
Uploaded September 2022 | Updated September 2026, 2 weeks ago
In this video we will take a look at how to add the ability for our Niagara Fluids to interact (interactive water) with the Player/Character or Animated Skeletal Meshes.

Learn how to add more complex interactions with FLIP Fluids in Unreal Engine 5 with a Niagara FX System.

* Changes in Unreal 5.1+ *
If you don't see the User Parameters (5:24), just look at the tabs you'll see a Tab for it when selecting the Niagara System. If you don't, check under Window, User Parameters and make sure its enabled in the Niagara FX Editor.

In the collisions list at (12:57) in Unreal 5.1+ you will see the Static Mesh, and Physics Asset Collision checkboxes will be missing. Ignore the step to check them on, because in 5.1+ they are automatically enabled and no longer in that list.

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Unreal Engine 5 Tutorial - Niagara Fluids & Characters/Skeletal Mesh Collisions

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