Uploaded September 2022 | Updated September 2026, 2 weeks ago
In this video we will take a look at how to add the ability for our Niagara Fluids to interact (interactive water) with the Player/Character or Animated Skeletal Meshes.
Learn how to add more complex interactions with FLIP Fluids in Unreal Engine 5 with a Niagara FX System.
* Changes in Unreal 5.1+ *
If you don't see the User Parameters (5:24), just look at the tabs you'll see a Tab for it when selecting the Niagara System. If you don't, check under Window, User Parameters and make sure its enabled in the Niagara FX Editor.
In the collisions list at (12:57) in Unreal 5.1+ you will see the Static Mesh, and Physics Asset Collision checkboxes will be missing. Ignore the step to check them on, because in 5.1+ they are automatically enabled and no longer in that list.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
In this video we will take a look at how to add the ability for our Niagara Fluids to interact (interactive water) with the Player/Character or Animated Skeletal Meshes.
Learn how to add more complex interactions with FLIP Fluids in Unreal Engine 5 with a Niagara FX System.
* Changes in Unreal 5.1+ *
If you don't see the User Parameters (5:24), just look at the tabs you'll see a Tab for it when selecting the Niagara System. If you don't, check under Window, User Parameters and make sure its enabled in the Niagara FX Editor.
In the collisions list at (12:57) in Unreal 5.1+ you will see the Static Mesh, and Physics Asset Collision checkboxes will be missing. Ignore the step to check them on, because in 5.1+ they are automatically enabled and no longer in that list.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc






![Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [1/3]
Summary:
Part 1/3
Learn how to create surfaces/textures procedurally in Adobe Substance 3D Designer/Substance Designer.
This video we break down more complex surfaces into simple shapes to start creating a adjustable procedural texture graph from scratch.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [1/3]](https://i.ytimg.com/vi/tKHKgroI-R4/mqdefault.jpg)



![Unreal Engine 5 Tutorial - Maya Exporter - Instanced Static Mesh Exporter [2/4]
This multi-part video will also go over how to create a instance/object position exporter from Maya or Blender with Python. And how to write a Loader in Unreal 5 with Blueprints to read in those exported files from Blender or Maya.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Maya Exporter - Instanced Static Mesh Exporter [2/4]](https://i.ytimg.com/vi/tZDQi922yYA/mqdefault.jpg)