Uploaded April 2022 | Updated September 2026, 2 weeks ago
Summary:
In this quick 2-part tutorial you will get up and running with emitting Niagara fluids from particles.
Learn how to create interactive Fire and Smoke in Unreal Engine 5 using Niagara Fluids.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
Summary:
In this quick 2-part tutorial you will get up and running with emitting Niagara fluids from particles.
Learn how to create interactive Fire and Smoke in Unreal Engine 5 using Niagara Fluids.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc





![Unreal Engine 5 Tutorial - Blender Exporter - Instanced Static Mesh Exporter [2/4]
This multi-part video will also go over how to create a instance/object position exporter from Maya or Blender with Python. And how to write a Loader in Unreal 5 with Blueprints to read in those exported files from Blender or Maya.
Corrections:
rotate_euler.x y z will return radians and should be converted to degrees. This is done below in the following code adjustments.
1. Add import math at the top of the code.
2. Change data.append(obj.rotation_euler.x) to data.append(math.degrees(obj.rotation_euler.x))
3. Repeat that change for y and z as well.
Thank you to the viewers for catching this error in the comments below.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Blender Exporter - Instanced Static Mesh Exporter [2/4]](https://i.ytimg.com/vi/migdSkt3LIc/mqdefault.jpg)




