Uploaded April 2023 | Updated September 2026, 2 weeks ago
Topic: Shading In Unreal Engine 5.2+ / 5+
In this video we look at how to create Brushed Metal and surfaces that have Anisotropic Highlights. We also take a look at making Tangent/Directional maps for these highlights procedurally as well as how to convert a Grayscale Directional Map to a Tangent Map easily in the Material Editor.
If your interested in more Technical Shading in Unreal and HLSL (Shader Coding) check out this Playlist / Series:
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
Tags:
Computer Graphics, Strata, Substrate, Shading In Unreal, Brushed Metal, Stretched Highlights, Tangent Maps, Directional Maps, Directional Highlights, Anisotropy, Specular Highlights, Shading & Materials In Unreal.
Topic: Shading In Unreal Engine 5.2+ / 5+
In this video we look at how to create Brushed Metal and surfaces that have Anisotropic Highlights. We also take a look at making Tangent/Directional maps for these highlights procedurally as well as how to convert a Grayscale Directional Map to a Tangent Map easily in the Material Editor.
If your interested in more Technical Shading in Unreal and HLSL (Shader Coding) check out this Playlist / Series:
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
Tags:
Computer Graphics, Strata, Substrate, Shading In Unreal, Brushed Metal, Stretched Highlights, Tangent Maps, Directional Maps, Directional Highlights, Anisotropy, Specular Highlights, Shading & Materials In Unreal.



![Unreal Engine 5 Tutorial - Blender Exporter - Instanced Static Mesh Exporter [2/4]
This multi-part video will also go over how to create a instance/object position exporter from Maya or Blender with Python. And how to write a Loader in Unreal 5 with Blueprints to read in those exported files from Blender or Maya.
Corrections:
rotate_euler.x y z will return radians and should be converted to degrees. This is done below in the following code adjustments.
1. Add import math at the top of the code.
2. Change data.append(obj.rotation_euler.x) to data.append(math.degrees(obj.rotation_euler.x))
3. Repeat that change for y and z as well.
Thank you to the viewers for catching this error in the comments below.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Blender Exporter - Instanced Static Mesh Exporter [2/4]](https://i.ytimg.com/vi/migdSkt3LIc/mqdefault.jpg)






