Unreal Engine 5.2 - Brushed Metal / Anisotropy Material / Anisotropic Highlights Tutorial @renderbucket
Unreal Engine 5.2 - Brushed Metal / Anisotropy Material / Anisotropic Highlights Tutorial  @renderbucket
Uploaded April 2023 | Updated September 2026, 2 weeks ago
Topic: Shading In Unreal Engine 5.2+ / 5+

In this video we look at how to create Brushed Metal and surfaces that have Anisotropic Highlights. We also take a look at making Tangent/Directional maps for these highlights procedurally as well as how to convert a Grayscale Directional Map to a Tangent Map easily in the Material Editor.

If your interested in more Technical Shading in Unreal and HLSL (Shader Coding) check out this Playlist / Series:
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Tags:
Computer Graphics, Strata, Substrate, Shading In Unreal, Brushed Metal, Stretched Highlights, Tangent Maps, Directional Maps, Directional Highlights, Anisotropy, Specular Highlights, Shading & Materials In Unreal.
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Unreal Engine 5.2 - Brushed Metal / Anisotropy Material / Anisotropic Highlights Tutorial

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