Uploaded September 2024 | Updated September 2026, 2 weeks ago
Topic: Vertex Data & Scattering in Unreal Construction Script / Procedural Tools & Data Manipulation
In this Part 1 of a 3 Part Tutorial/Walkthrough Series.
We go over how to use Unreal Engine 5.4 Construction Script to create a Simple Spline Based Cable Creation Tool.
Part 2
youtu.be/z9r6-hUD0C8
Part 3 (Will be added once available.)
Later in this series we will go over various challenges and solutions to problems such as accessing vertices of a mesh through construction script and re-ordering or sorting vertex data.
*Patreon Members Get A Extended Video Segment & PDF*
patreon.com/posts/unreal-5-4-cable-111701452
*PDF Covers The Following*
- Adding Connector Instanced Geometry
- Adding Physics Toggle
- Stiffness Toggle
- Material Assignment To Cable/Rope
If you enjoyed this video, you may also be interested in...
Worms & Snakes With Unreal Rigging & Animation (Skeletal Meshes & Physics)
youtu.be/8zbpHu_7FHc
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
Tags:
Unreal Engine 5.4 Tutorials, Unreal Beginner Tutorials, Construction Script For Beginners, Construction Script Tutorials, Cables In Unreal, Physics Cables In Unreal, Spline Cables in Unreal, Construction Script Basics, Cable Tutorial, Unreal Engine Blueprint Guide, Unreal Engine Blueprints
Topic: Vertex Data & Scattering in Unreal Construction Script / Procedural Tools & Data Manipulation
In this Part 1 of a 3 Part Tutorial/Walkthrough Series.
We go over how to use Unreal Engine 5.4 Construction Script to create a Simple Spline Based Cable Creation Tool.
Part 2
youtu.be/z9r6-hUD0C8
Part 3 (Will be added once available.)
Later in this series we will go over various challenges and solutions to problems such as accessing vertices of a mesh through construction script and re-ordering or sorting vertex data.
*Patreon Members Get A Extended Video Segment & PDF*
patreon.com/posts/unreal-5-4-cable-111701452
*PDF Covers The Following*
- Adding Connector Instanced Geometry
- Adding Physics Toggle
- Stiffness Toggle
- Material Assignment To Cable/Rope
If you enjoyed this video, you may also be interested in...
Worms & Snakes With Unreal Rigging & Animation (Skeletal Meshes & Physics)
youtu.be/8zbpHu_7FHc
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
Tags:
Unreal Engine 5.4 Tutorials, Unreal Beginner Tutorials, Construction Script For Beginners, Construction Script Tutorials, Cables In Unreal, Physics Cables In Unreal, Spline Cables in Unreal, Construction Script Basics, Cable Tutorial, Unreal Engine Blueprint Guide, Unreal Engine Blueprints




![Unreal Engine 5 Tutorial - Blender Exporter - Instanced Static Mesh Exporter [2/4]
This multi-part video will also go over how to create a instance/object position exporter from Maya or Blender with Python. And how to write a Loader in Unreal 5 with Blueprints to read in those exported files from Blender or Maya.
Corrections:
rotate_euler.x y z will return radians and should be converted to degrees. This is done below in the following code adjustments.
1. Add import math at the top of the code.
2. Change data.append(obj.rotation_euler.x) to data.append(math.degrees(obj.rotation_euler.x))
3. Repeat that change for y and z as well.
Thank you to the viewers for catching this error in the comments below.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Blender Exporter - Instanced Static Mesh Exporter [2/4]](https://i.ytimg.com/vi/migdSkt3LIc/mqdefault.jpg)





