Adding Multiple Detail Meshes to Landscapes - Procedural Content Generation (PCG) - Episode 4 @BenCloward
Adding Multiple Detail Meshes to Landscapes - Procedural Content Generation (PCG) - Episode 4  @BenCloward
Uploaded May 2026 | Updated September 2026, 2 weeks ago
In this tutorial, I show how to add multiple different detail meshes and mask them using various grass masks generated in the landscape's material.

Here's the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lF7o4-COsQkltYxV1Zt7nUj

Shader Book Recommendations
bencloward.com/resources_books.shtml

------------------------------

Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #PCG
Adding Multiple Detail Meshes to Landscapes - Procedural Content Generation (PCG) - Episode 4LatLong Projection - Shader Graph Basics - Episode 32Fantasy Health Meter Part 1 - Procedural Shapes and Patterns - Episode 19Vertex Animated Water - Advanced Materials - Episode 36Smoothstep - Shader Graph Basics - Episode 15Car Paint Shader - Advanced Materials - Episode 9Hair Shaders - Advanced Materials - Episode 13Fantasy Health Meter Part 5 - Procedural Shapes and Patterns - Episode 23Rectangle Signed Distance Field - Procedural Shapes and Patterns - Episode 4Particle System Life Time - Advanced Materials - Episode 47Rain Wetness Shader - UE4 Materials 101 - Episode 13Custom Lighting Fog - Custom Lighting Models - Episode 10
Ben Cloward |

Adding Multiple Detail Meshes to Landscapes - Procedural Content Generation (PCG) - Episode 4

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER