Custom Lighting Fog - Custom Lighting Models - Episode 10 @BenCloward
Custom Lighting Fog - Custom Lighting Models - Episode 10  @BenCloward
Uploaded March 2025 | Updated September 2026, 2 weeks ago
In this shader tutorial, I show how to add fog to our custom lighting model. The advantage to adding the fog in our graph is that we can control the way that it works and customize it - just like the lighting.

Take a look at the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj

Here's last week's video on adding screen space ambient occlusion:
youtu.be/29TPSAKDRZQ

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=kvCYuyyLgC0

#UnrealEngine #shadergraph #Unity
Custom Lighting Fog - Custom Lighting Models - Episode 10Cartoon Lighting - Custom Lighting Models - Episode 12Unpacking Terrain Textures - Terrain Shaders - Episode 2Landscape Puddles - Terrain Shaders - Episode 19Procedural Hex Grid - Shader Graph Basics - Episode 46Procedural Brick Normals - Advanced Materials - Episode 30What to do if youre GPU Bound  - Game Optimization - Episode 6Series Summary and Whats Next - Game Optimization - Episode 11Swizzle & Channel Manipulation - Shader Graph Basics - Episode 25Fantasy Health Meter Part 3 - Procedural Shapes and Patterns - Episode 21Optimizing Based On Analysis - Game Optimization - Episode 8Worn-Out LCD Screen Shader - Advanced Materials - Episode 25
Ben Cloward |

Custom Lighting Fog - Custom Lighting Models - Episode 10

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