Car Paint Shader - Advanced Materials - Episode 9 @BenCloward
Car Paint Shader - Advanced Materials - Episode 9  @BenCloward
Uploaded November 2022 | Updated September 2026, 2 weeks ago
In this shader tutorial for Unreal and Unity, I show several techniques for creating a car paint shader including creating the base color, adding sparkles, and creating a waxed clear coat layer. At the end, I also show how to create a carbon fiber material.

Here's the Voronoi Noise texture for Unreal:
bencloward.com/youtube/voronoi.tga

Here's the carbon fiber normal map: (For Unity, you'll need to invert the green channel)
bencloward.com/youtube/carbonfiber_n.tga

Here's last week's video on subsurface scattering:
youtu.be/an8zDRTjUYc

Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGqHdLQGR2GHne85i9PebbN

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity

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Car Paint Shader - Advanced Materials - Episode 9Hair Shaders - Advanced Materials - Episode 13Fantasy Health Meter Part 5 - Procedural Shapes and Patterns - Episode 23Rectangle Signed Distance Field - Procedural Shapes and Patterns - Episode 4Particle System Life Time - Advanced Materials - Episode 47Rain Wetness Shader - UE4 Materials 101 - Episode 13Custom Lighting Fog - Custom Lighting Models - Episode 10Cartoon Lighting - Custom Lighting Models - Episode 12Unpacking Terrain Textures - Terrain Shaders - Episode 2Landscape Puddles - Terrain Shaders - Episode 19Procedural Hex Grid - Shader Graph Basics - Episode 46Procedural Brick Normals - Advanced Materials - Episode 30
Ben Cloward |

Car Paint Shader - Advanced Materials - Episode 9

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