Uploaded May 2022 | Updated September 2026, 2 weeks ago
In this shader tutorial for Unreal and Unity, I show how to create a procedurally-generated grid of red, green, and blue hexagons. Next week, we're going to use this mask to break up tiling textures and create an infinite texture that never repeats.
Here's last week's video on breaking up texture tiling using the UV Random Transform node:
youtu.be/EB61JuxGTbE
Here's the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl
Here are some other videos on the subject of hex grids:
youtube.com/watch?v=VmrIDyYiJBA
youtube.com/watch?v=8CuKP94No8k
Shader Book Recommendations
bencloward.com/resources_books.shtml
------------------------------
Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc
#UnrealEngine #shadergraph #Unity
In this shader tutorial for Unreal and Unity, I show how to create a procedurally-generated grid of red, green, and blue hexagons. Next week, we're going to use this mask to break up tiling textures and create an infinite texture that never repeats.
Here's last week's video on breaking up texture tiling using the UV Random Transform node:
youtu.be/EB61JuxGTbE
Here's the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl
Here are some other videos on the subject of hex grids:
youtube.com/watch?v=VmrIDyYiJBA
youtube.com/watch?v=8CuKP94No8k
Shader Book Recommendations
bencloward.com/resources_books.shtml
------------------------------
Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc
#UnrealEngine #shadergraph #Unity










