Procedural Hex Grid - Shader Graph Basics - Episode 46 @BenCloward
Procedural Hex Grid - Shader Graph Basics - Episode 46  @BenCloward
Uploaded May 2022 | Updated September 2026, 2 weeks ago
In this shader tutorial for Unreal and Unity, I show how to create a procedurally-generated grid of red, green, and blue hexagons. Next week, we're going to use this mask to break up tiling textures and create an infinite texture that never repeats.

Here's last week's video on breaking up texture tiling using the UV Random Transform node:
youtu.be/EB61JuxGTbE

Here's the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl

Here are some other videos on the subject of hex grids:
youtube.com/watch?v=VmrIDyYiJBA
youtube.com/watch?v=8CuKP94No8k

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Procedural Hex Grid - Shader Graph Basics - Episode 46Procedural Brick Normals - Advanced Materials - Episode 30What to do if youre GPU Bound  - Game Optimization - Episode 6Series Summary and Whats Next - Game Optimization - Episode 11Swizzle & Channel Manipulation - Shader Graph Basics - Episode 25Fantasy Health Meter Part 3 - Procedural Shapes and Patterns - Episode 21Optimizing Based On Analysis - Game Optimization - Episode 8Worn-Out LCD Screen Shader - Advanced Materials - Episode 25Shader Performance Measurement Part 2 - Shader Graph Basics - Episode 22Filtering Overlapping Objects - Procedural Content Generation (PCG) - Episode 11Basic Post-Processing Effects - Shader Graph Basics - Episode 49Efficient Grass With PCG - Procedural Content Generation (PCG) - Episode 2
Ben Cloward |

Procedural Hex Grid - Shader Graph Basics - Episode 46

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