Filtering Overlapping Objects - Procedural Content Generation (PCG) - Episode 11 @BenCloward
Filtering Overlapping Objects - Procedural Content Generation (PCG) - Episode 11  @BenCloward
Uploaded July 2026 | Updated September 2026, 2 weeks ago
In this Unreal Engine tutorial, I show how to remove objects that are overlapping or too close to each other - both in the same PCG graph and also in different graphs.

Here are the fallen logs and tree stumps I used in this video:
fab.com/listings/e74682c8-c1a0-4b28-bd78-2d2b1c8d4fdf
fab.com/listings/6c32e10b-e715-4910-93a1-6d8d2fb5323c
fab.com/listings/d3e7c23f-865d-4045-8116-6d770aed05c8
fab.com/listings/a0514804-5e08-428f-94be-4f725ed07157
fab.com/listings/022c92d0-a0c5-4d85-baee-070b269d81d8
fab.com/listings/d6c068bb-fceb-46b2-9841-008b9b999c58
fab.com/listings/3c04459d-c231-4095-be6a-f5ad4e8e922d
fab.com/listings/2a94dc89-d1fd-4941-b90a-399f1539a830

Here's the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lF7o4-COsQkltYxV1Zt7nUj

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #PCG
Filtering Overlapping Objects - Procedural Content Generation (PCG) - Episode 11Basic Post-Processing Effects - Shader Graph Basics - Episode 49Efficient Grass With PCG - Procedural Content Generation (PCG) - Episode 2Animated Sci-Fi Button - Procedural Shapes and Patterns - Episode 18Rain Drips On The Lens Post-Process Effect - Shader Graph Basics - Episode 54Post Process Action Lines - Shader Graph Basics - Episode 58Game Optimization - Introduction & General Principles - Episode 1Animated Sheen Effect - Procedural Shapes and Patterns - Episode 7Post Process VHS Filter Part 3 - Shader Graph Basics - Episode 62Retroreflective Road Sign - Advanced Materials - Episode 22Bloom & Glow Post Process Effect - Shader Graph Basics - Episode 56Animated Loading Indicator - Procedural Shapes and Patterns - Episode 11
Ben Cloward |

Filtering Overlapping Objects - Procedural Content Generation (PCG) - Episode 11

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