Retroreflective Road Sign - Advanced Materials - Episode 22 @BenCloward
Retroreflective Road Sign - Advanced Materials - Episode 22  @BenCloward
Uploaded April 2023 | Updated September 2026, 2 weeks ago
In this tutorial video for Unreal and Unity, I show you how to create a street sign shader that reflects light back at the viewer. As an added bonus, I also show several methods for reducing texture memory usage on the sign.

Here's last week's video on subgraphs and material functions:
youtu.be/F6TaPc90bKY

Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGqHdLQGR2GHne85i9PebbN

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity

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Retroreflective Road Sign - Advanced Materials - Episode 22Bloom & Glow Post Process Effect - Shader Graph Basics - Episode 56Animated Loading Indicator - Procedural Shapes and Patterns - Episode 11Advanced Channel Packing - Shader Graph Basics - Episode 23Tempered Steel Shader - Advanced Materials - Episode 20Shader Creation for Everyone! - An intro to Ben Clowards YouTube channelCircular Progress Dial - Procedural Shapes and Patterns - Episode 15Bricks and Stucco Shader - Advanced Materials - Episode 17Particle System Movement - Advanced Materials - Episode 48Fast Custom Lighting - Custom Lighting Models - Episode 14Convert a Scene to Use Custom Lighting - Custom Lighting Models - Episode 13Water Decals - Building Worlds In Unreal - Episode 10
Ben Cloward |

Retroreflective Road Sign - Advanced Materials - Episode 22

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