Underwater Caustics Part 2 - Advanced Materials - Episode 42 @BenCloward
Underwater Caustics Part 2 - Advanced Materials - Episode 42  @BenCloward
Uploaded February 2024 | Updated September 2026, 2 weeks ago
In this shader tutorial for Unreal and Unity, we add some polish to the caustics shader we created last week. We make the decal fade out at the edges, and I show how to calculate face normals for blending the triplanar projection - to fix the pixel normal artifacts.

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Here's last week's tutorial on creating the caustics shader:
youtu.be/QhOGsNg7Ly4

Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGqHdLQGR2GHne85i9PebbN

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Underwater Caustics Part 2 - Advanced Materials - Episode 42MatCap Materials - Shader Graph Basics - Episode 31Water Depth Shader - Advanced Materials - Episode 39Ice Shader Part 1 - Advanced Materials - Episode 5Simple Lighting Model - Custom Lighting Models - Episode 4UV Rotation - Shader Graph Basics - Episode 42Particle System Wind and Gravity - Advanced Materials - Episode 49Animated Cloud Pattern - Procedural Shapes and Patterns - Episode 16Terrain Tiling Break-Up - Terrain Shaders - Episode 4Using Custom HLSL Code - Advanced Materials - Episode 24Optimizing Ray Traced Reflections - UE4 Materials 101 - Episode 44Animated 80s Sunset Pattern - Procedural Shapes and Patterns - Episode 10
Ben Cloward |

Underwater Caustics Part 2 - Advanced Materials - Episode 42

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