Water Depth Shader - Advanced Materials - Episode 39 @BenCloward
Water Depth Shader - Advanced Materials - Episode 39  @BenCloward
Uploaded February 2024 | Updated September 2026, 2 weeks ago
In this shader tutorial for Unreal and Unity, I show how to add depth to our water shader. We use the depth mask to make the water more opaque as it gets deeper.

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Here's last week's tutorial on water refraction:
youtu.be/9NZe_OZCS2M

Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGqHdLQGR2GHne85i9PebbN

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Water Depth Shader - Advanced Materials - Episode 39Ice Shader Part 1 - Advanced Materials - Episode 5Simple Lighting Model - Custom Lighting Models - Episode 4UV Rotation - Shader Graph Basics - Episode 42Particle System Wind and Gravity - Advanced Materials - Episode 49Animated Cloud Pattern - Procedural Shapes and Patterns - Episode 16Terrain Tiling Break-Up - Terrain Shaders - Episode 4Using Custom HLSL Code - Advanced Materials - Episode 24Optimizing Ray Traced Reflections - UE4 Materials 101 - Episode 44Animated 80s Sunset Pattern - Procedural Shapes and Patterns - Episode 10Terrain & Landscape Basics - Terrain Shaders - Episode 11Texture Coordinates - Shader Graph Basics - Episode 8
Ben Cloward |

Water Depth Shader - Advanced Materials - Episode 39

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