MatCap Materials - Shader Graph Basics - Episode 31 @BenCloward
MatCap Materials - Shader Graph Basics - Episode 31  @BenCloward
Uploaded January 2022 | Updated September 2026, 2 weeks ago
In this shader tutorial, I build off of a previous episode and show the correct why to create a MatCap shader or to create spherical reflections. This method works correctly even when the camera is close to the mesh and rotated away.

Here's the first tutorial where I showed how to do something similar:
youtube.com/watch?v=E6Srr-HaicI

Here's the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl

Learn more!
youtube.com/watch?v=oaPCR3_vzRY

Shader Book Recommendations
bencloward.com/resources_books.shtml
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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
MatCap Materials - Shader Graph Basics - Episode 31Water Depth Shader - Advanced Materials - Episode 39Ice Shader Part 1 - Advanced Materials - Episode 5Simple Lighting Model - Custom Lighting Models - Episode 4UV Rotation - Shader Graph Basics - Episode 42Particle System Wind and Gravity - Advanced Materials - Episode 49Animated Cloud Pattern - Procedural Shapes and Patterns - Episode 16Terrain Tiling Break-Up - Terrain Shaders - Episode 4Using Custom HLSL Code - Advanced Materials - Episode 24Optimizing Ray Traced Reflections - UE4 Materials 101 - Episode 44Animated 80s Sunset Pattern - Procedural Shapes and Patterns - Episode 10Terrain & Landscape Basics - Terrain Shaders - Episode 11
Ben Cloward |

MatCap Materials - Shader Graph Basics - Episode 31

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