Bloom & Glow Post Process Effect - Shader Graph Basics - Episode 56 @BenCloward
Bloom & Glow Post Process Effect - Shader Graph Basics - Episode 56  @BenCloward
Uploaded August 2022 | Updated September 2026, 2 weeks ago
In this post-processing shader video, I show how to create a bloom effect where bright parts of the scene create a bright halo. We use three filter kernels to create the effect - a tight core, a glow, and a large haze. Each of these are tunable with exposed parameters. Next week we'll combine this bloom together with last week's radial blur to create crepuscular rays or god rays.

If you know how to sample a lower resolution or pre-blured version of the scene in Unreal, please let me know in the comments!

Here's last week's video on radial blur:
youtu.be/KLOGaHgo2GY

Here's the playlist of all of the post-process videos:
youtube.com/playlist?list=PL78XDi0TS4lGORvoEKCyw_6dO9tzlu6Ox

Here's the playlist of all the videos:
youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Bloom & Glow Post Process Effect - Shader Graph Basics - Episode 56Animated Loading Indicator - Procedural Shapes and Patterns - Episode 11Advanced Channel Packing - Shader Graph Basics - Episode 23Tempered Steel Shader - Advanced Materials - Episode 20Shader Creation for Everyone! - An intro to Ben Clowards YouTube channelCircular Progress Dial - Procedural Shapes and Patterns - Episode 15Bricks and Stucco Shader - Advanced Materials - Episode 17Particle System Movement - Advanced Materials - Episode 48Fast Custom Lighting - Custom Lighting Models - Episode 14Convert a Scene to Use Custom Lighting - Custom Lighting Models - Episode 13Water Decals - Building Worlds In Unreal - Episode 10Underwater Caustics Part 2 - Advanced Materials - Episode 42
Ben Cloward |

Bloom & Glow Post Process Effect - Shader Graph Basics - Episode 56

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