Efficient Grass With PCG - Procedural Content Generation (PCG) - Episode 2 @BenCloward
Efficient Grass With PCG - Procedural Content Generation (PCG) - Episode 2  @BenCloward
Uploaded April 2026 | Updated September 2026, 2 weeks ago
In this tutorial, I show how to use Unreal's PCG to render grass efficiently. This method uses a compute shader on the GPU to place grass instances and I show several ways to control the density and distance that the grass renders.

Here's the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lF7o4-COsQkltYxV1Zt7nUj

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #PCG
Efficient Grass With PCG - Procedural Content Generation (PCG) - Episode 2Animated Sci-Fi Button - Procedural Shapes and Patterns - Episode 18Rain Drips On The Lens Post-Process Effect - Shader Graph Basics - Episode 54Post Process Action Lines - Shader Graph Basics - Episode 58Game Optimization - Introduction & General Principles - Episode 1Animated Sheen Effect - Procedural Shapes and Patterns - Episode 7Post Process VHS Filter Part 3 - Shader Graph Basics - Episode 62Retroreflective Road Sign - Advanced Materials - Episode 22Bloom & Glow Post Process Effect - Shader Graph Basics - Episode 56Animated Loading Indicator - Procedural Shapes and Patterns - Episode 11Advanced Channel Packing - Shader Graph Basics - Episode 23Tempered Steel Shader - Advanced Materials - Episode 20
Ben Cloward |

Efficient Grass With PCG - Procedural Content Generation (PCG) - Episode 2

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