Uploaded July 2025 | Updated September 2026, 2 weeks ago
Today we begin a new series of videos about optimizing games. We're going to cover all kinds of optimization topics in the series over the next few months. Today I start by introducing the topic, explaining why you should optimize, who should optimize, and when you should optimize. I also discuss measuring performance in frame rate vs frame time, and go over what not to do.
Shader Book Recommendations
bencloward.com/resources_books.shtml
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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - The Little Things
youtube.com/watch?v=kvCYuyyLgC0
#UnrealEngine #shadergraph #Unity
Today we begin a new series of videos about optimizing games. We're going to cover all kinds of optimization topics in the series over the next few months. Today I start by introducing the topic, explaining why you should optimize, who should optimize, and when you should optimize. I also discuss measuring performance in frame rate vs frame time, and go over what not to do.
Shader Book Recommendations
bencloward.com/resources_books.shtml
------------------------------
Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - The Little Things
youtube.com/watch?v=kvCYuyyLgC0
#UnrealEngine #shadergraph #Unity










