Optimizing Based On Analysis - Game Optimization - Episode 8 @BenCloward
Optimizing Based On Analysis - Game Optimization - Episode 8  @BenCloward
Uploaded September 2025 | Updated September 2026, 2 weeks ago
In this video, we use last week's PIX analysis to optimize our scenes in Unreal and Unity. We're able to improve performance by quite a bit by first finding the right optimization targets.

Here's last week's video about how to use PIX:
youtu.be/L71zSWE3krk

Take a look at the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lG4wvgfyGECmB8XiJLCgfFD

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=kvCYuyyLgC0

#UnrealEngine #optimization #Unity
Optimizing Based On Analysis - Game Optimization - Episode 8Worn-Out LCD Screen Shader - Advanced Materials - Episode 25Shader Performance Measurement Part 2 - Shader Graph Basics - Episode 22Filtering Overlapping Objects - Procedural Content Generation (PCG) - Episode 11Basic Post-Processing Effects - Shader Graph Basics - Episode 49Efficient Grass With PCG - Procedural Content Generation (PCG) - Episode 2Animated Sci-Fi Button - Procedural Shapes and Patterns - Episode 18Rain Drips On The Lens Post-Process Effect - Shader Graph Basics - Episode 54Post Process Action Lines - Shader Graph Basics - Episode 58Game Optimization - Introduction & General Principles - Episode 1Animated Sheen Effect - Procedural Shapes and Patterns - Episode 7Post Process VHS Filter Part 3 - Shader Graph Basics - Episode 62
Ben Cloward |

Optimizing Based On Analysis - Game Optimization - Episode 8

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