Swizzle & Channel Manipulation - Shader Graph Basics - Episode 25 @BenCloward
Swizzle & Channel Manipulation - Shader Graph Basics - Episode 25  @BenCloward
Uploaded December 2021 | Updated September 2026, 2 weeks ago
In this shader tutorial, I show how to swap, rearrange, drop, and append channels in Unreal Engine and Unity. I compare and contrast methods between the two engines and show the strengths and weaknesses of each with regards to channel manipulation.

Here's last week's video that explains Reflection and Refraction Vectors:
youtu.be/TNGNtVhCGvs

And here's the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Swizzle & Channel Manipulation - Shader Graph Basics - Episode 25Fantasy Health Meter Part 3 - Procedural Shapes and Patterns - Episode 21Optimizing Based On Analysis - Game Optimization - Episode 8Worn-Out LCD Screen Shader - Advanced Materials - Episode 25Shader Performance Measurement Part 2 - Shader Graph Basics - Episode 22Filtering Overlapping Objects - Procedural Content Generation (PCG) - Episode 11Basic Post-Processing Effects - Shader Graph Basics - Episode 49Efficient Grass With PCG - Procedural Content Generation (PCG) - Episode 2Animated Sci-Fi Button - Procedural Shapes and Patterns - Episode 18Rain Drips On The Lens Post-Process Effect - Shader Graph Basics - Episode 54Post Process Action Lines - Shader Graph Basics - Episode 58Game Optimization - Introduction & General Principles - Episode 1
Ben Cloward |

Swizzle & Channel Manipulation - Shader Graph Basics - Episode 25

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