Procedural Brick Normals - Advanced Materials - Episode 30 @BenCloward
Procedural Brick Normals - Advanced Materials - Episode 30  @BenCloward
Uploaded November 2023 | Updated September 2026, 2 weeks ago
In this shader tutorial for Unreal and Unity, I show how to generate normals for our procedural brick pattern. We switch our rectangle node to a version that creates a signed distance field, use that to create a bump map, and then convert the bump map to normals using derivatives.

Here's the playlist for the set of procedural brick videos:
youtube.com/playlist?list=PL78XDi0TS4lFCc7VRlK54q11L07YaX3JO

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Here's last week's tutorial on color to the brick pattern:
youtu.be/sQB8VfN_EZY

Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGqHdLQGR2GHne85i9PebbN

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Procedural Brick Normals - Advanced Materials - Episode 30What to do if youre GPU Bound  - Game Optimization - Episode 6Series Summary and Whats Next - Game Optimization - Episode 11Swizzle & Channel Manipulation - Shader Graph Basics - Episode 25Fantasy Health Meter Part 3 - Procedural Shapes and Patterns - Episode 21Optimizing Based On Analysis - Game Optimization - Episode 8Worn-Out LCD Screen Shader - Advanced Materials - Episode 25Shader Performance Measurement Part 2 - Shader Graph Basics - Episode 22Filtering Overlapping Objects - Procedural Content Generation (PCG) - Episode 11Basic Post-Processing Effects - Shader Graph Basics - Episode 49Efficient Grass With PCG - Procedural Content Generation (PCG) - Episode 2Animated Sci-Fi Button - Procedural Shapes and Patterns - Episode 18
Ben Cloward |

Procedural Brick Normals - Advanced Materials - Episode 30

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