Uploaded April 2024 | Updated September 2026, 2 weeks ago
In this tutorial video for Unreal and Unity, we add a lifetime to our particles so they can spawn, perform a behavior, die, and then repeat the process. We also adjust the random value generator so that different random values are generated for every particle lifetime. We now have a real particle system! Going forward, we'll be adding more features to it.
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Here's last week's tutorial that shows how to add an emitter size parameter:
youtu.be/O5NLjinyqq0
Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGMPYs24UZQ3Ox_fU_xsgZS
Shader Book Recommendations
bencloward.com/resources_books.shtml
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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - Reminiscent
youtube.com/watch?v=2NGPW61HBf4
#UnrealEngine #shadergraph #Unity
In this tutorial video for Unreal and Unity, we add a lifetime to our particles so they can spawn, perform a behavior, die, and then repeat the process. We also adjust the random value generator so that different random values are generated for every particle lifetime. We now have a real particle system! Going forward, we'll be adding more features to it.
------------------------------------
Here's last week's tutorial that shows how to add an emitter size parameter:
youtu.be/O5NLjinyqq0
Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGMPYs24UZQ3Ox_fU_xsgZS
Shader Book Recommendations
bencloward.com/resources_books.shtml
------------------------------
Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - Reminiscent
youtube.com/watch?v=2NGPW61HBf4
#UnrealEngine #shadergraph #Unity










