Unpacking Terrain Textures - Terrain Shaders - Episode 2 @BenCloward
Unpacking Terrain Textures - Terrain Shaders - Episode 2  @BenCloward
Uploaded October 2025 | Updated September 2026, 2 weeks ago
Today we talk about unpacking terrain textures and make a simple terrain layer subgraph/material function with only two texture samples. I share some secrets for make the terrain layer run a little bit faster.

Here's the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lHI72hWFQHpDJpL87LiQPgC

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=kvCYuyyLgC0

#UnrealEngine #shadergraph #Unity
Unpacking Terrain Textures - Terrain Shaders - Episode 2Landscape Puddles - Terrain Shaders - Episode 19Procedural Hex Grid - Shader Graph Basics - Episode 46Procedural Brick Normals - Advanced Materials - Episode 30What to do if youre GPU Bound  - Game Optimization - Episode 6Series Summary and Whats Next - Game Optimization - Episode 11Swizzle & Channel Manipulation - Shader Graph Basics - Episode 25Fantasy Health Meter Part 3 - Procedural Shapes and Patterns - Episode 21Optimizing Based On Analysis - Game Optimization - Episode 8Worn-Out LCD Screen Shader - Advanced Materials - Episode 25Shader Performance Measurement Part 2 - Shader Graph Basics - Episode 22Filtering Overlapping Objects - Procedural Content Generation (PCG) - Episode 11
Ben Cloward |

Unpacking Terrain Textures - Terrain Shaders - Episode 2

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