Rectangle Signed Distance Field - Procedural Shapes and Patterns - Episode 4 @BenCloward
Rectangle Signed Distance Field - Procedural Shapes and Patterns - Episode 4  @BenCloward
Uploaded July 2024 | Updated September 2026, 2 weeks ago
In this video, I show how to create a full-featured rectangle signed distance field node. The node includes fill, stoke, SDF, and Stroke SDF outputs and has lots of controls to change the size and shape of the rectangle - including rounding the corners.

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Here's last week's video that show how to create a circle signed distance field shape:
youtu.be/R_5CTBgkfZ0

Here's the playlist for the whole series:
youtube.com/playlist?list=PL78XDi0TS4lF5ASo3vpUFKenMkhMVeZ5y

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=kvCYuyyLgC0

#UnrealEngine #shadergraph #Unity
Rectangle Signed Distance Field - Procedural Shapes and Patterns - Episode 4Particle System Life Time - Advanced Materials - Episode 47Rain Wetness Shader - UE4 Materials 101 - Episode 13Custom Lighting Fog - Custom Lighting Models - Episode 10Cartoon Lighting - Custom Lighting Models - Episode 12Unpacking Terrain Textures - Terrain Shaders - Episode 2Landscape Puddles - Terrain Shaders - Episode 19Procedural Hex Grid - Shader Graph Basics - Episode 46Procedural Brick Normals - Advanced Materials - Episode 30What to do if youre GPU Bound  - Game Optimization - Episode 6Series Summary and Whats Next - Game Optimization - Episode 11Swizzle & Channel Manipulation - Shader Graph Basics - Episode 25
Ben Cloward |

Rectangle Signed Distance Field - Procedural Shapes and Patterns - Episode 4

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