Vertex Animated Water - Advanced Materials - Episode 36 @BenCloward
Vertex Animated Water - Advanced Materials - Episode 36  @BenCloward
Uploaded January 2024 | Updated September 2026, 2 weeks ago
In this shader tutorial for Unreal and Unity, I show how to use the Gerstner wave formula to animate the vertices on the surface of the water. We create a Gerstner subgraph/material function and then repeat it multiple times with different settings to achieve a convincing animated water surface.

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Here's last week's tutorial on vertex displacement:
youtu.be/sYLbdO3VB8c

Here's the playlist for all of the videos in the series:
youtube.com/playlist?list=PL78XDi0TS4lGqHdLQGR2GHne85i9PebbN

Shader Book Recommendations
bencloward.com/resources_books.shtml

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Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Vertex Animated Water - Advanced Materials - Episode 36Smoothstep - Shader Graph Basics - Episode 15Car Paint Shader - Advanced Materials - Episode 9Hair Shaders - Advanced Materials - Episode 13Fantasy Health Meter Part 5 - Procedural Shapes and Patterns - Episode 23Rectangle Signed Distance Field - Procedural Shapes and Patterns - Episode 4Particle System Life Time - Advanced Materials - Episode 47Rain Wetness Shader - UE4 Materials 101 - Episode 13Custom Lighting Fog - Custom Lighting Models - Episode 10Cartoon Lighting - Custom Lighting Models - Episode 12Unpacking Terrain Textures - Terrain Shaders - Episode 2Landscape Puddles - Terrain Shaders - Episode 19
Ben Cloward |

Vertex Animated Water - Advanced Materials - Episode 36

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