This third rom is a slightly updated version of the one I used to film the CRT video. One of the many changes I made from that day to the release of the Xmas rom obviously must have triggered that room transition bug I mentioned in the video, as this one doesn't seem to have it. Please note that there were various other (less serious) bugs that I fixed in the Xmas version, the most important one being where pushing down while jumping stopped you from jumping again (just crouch and you'll be able to jump again!). It might be interesting to play, especially as it seems to be the most stable one: dropbox.com/scl/fi/oz2x2dtvsvuzsg022adyz/xmas-16-dec-23.bin?rlkey=ix66ezbfhgz2hpx9h0gjchxnk&dl=0
This third rom is a slightly updated version of the one I used to film the CRT video. One of the many changes I made from that day to the release of the Xmas rom obviously must have triggered that room transition bug I mentioned in the video, as this one doesn't seem to have it. Please note that there were various other (less serious) bugs that I fixed in the Xmas version, the most important one being where pushing down while jumping stopped you from jumping again (just crouch and you'll be able to jump again!). It might be interesting to play, especially as it seems to be the most stable one: dropbox.com/scl/fi/oz2x2dtvsvuzsg022adyz/xmas-16-dec-23.bin?rlkey=ix66ezbfhgz2hpx9h0gjchxnk&dl=0
Download link for the graphical assets used in the lesson: dropbox.com/scl/fo/tr7svponrlpi53oadoj5c/h?rlkey=j9a46yejeps7baso6xghvd7ca&dl=0New Pixel Art for Harbour Level - GG Shinobi Remake for Sega Mega Drive & Genesis - Dev Diary 4Pigsys Retro Game Dev Tutorials2024-02-03 | Please considering supporting my work on Patreon if able. Thanks! patreon.com/PigsysRetroGameDevTutorialsFirst Look at Long Library & More! - Castlevania: SotN for Sega Mega Drive & Genesis - Dev Diary 26Pigsys Retro Game Dev Tutorials2024-01-27 | My Patreon, for those who wish to support the channel and my various projects. Thanks! patreon.com/PigsysRetroGameDevTutorials32 New Sega Genesis & Mega Drive Games in Development in 2024Pigsys Retro Game Dev Tutorials2023-12-31 | Almost all the games featured in the video were created using the SGDK dev kit. The creator, Stephane Dallongeville, allows it to be used for free by everyone, even for commercial releases! I would encourage anyone who has the ability to support his efforts on Patreon. He is still working on it after 10+ years and is currently developing a new sound driver: patreon.com/SGDK
Here are the inks to the games featured in the video. Please support the creators however you can!
0:00 - Intro 1:23 - Earthion by Ancient (Yuzo Koshiro) 2:53 - Tech Demo by Shannon Birt 3:33 - Lufthonheit by Shannon Birt, Carsten Glaser, Crouzet Laurent, and Cyan 4:21 - Chords by Matteusbeus 5:12 - Daemon Claw by Bit Beam Cannon and Neofid Studios 6:14 - Kirito the Game by Cyber808, Thulf Ham, Rek1Visqueux, Fre Dial, and FredoLeponge 6:58 - Gears of Rage by Laserbit Games 7:28 - Space Hunter by Daniel Moura, Daniel Cisneros, and David Nnay 8:35 - Starfox Port by Gasega68k 9:49 - Heavy Recoil by Mikael Tillander 10:25 - Shadow Dancer Arcade Port by Daniel Moura 11:19 - Life on Earth by Kai Magazine Software and Savaged Regime 11:46 - The Secret of the 4 Winds by Kai Magazine Software 12:54 - Space Pants Games projects (Gunslugs, Go! Go! PogoGirl, Cube Droid, Unnamed SHMUP) 13:29 - Dragon’s Lair and Wacky Racers by Mr Space Pants 13:51 - ColocoDX by Tuxedo Game Development Studios 14:23 - Juggernaut Sprite Size Tech Demo by Pyron and RheoGamer 14:42 - Real Bout Fatal Fury Special by RheoGamer 15:15 - Street Fighter Alpha by Davilia Games 16:20 - Go For It! by I Heart Pizza 16:59 - Kenseiden 2 by Master Linkuei and Edmo Caldas 17:57 - Planet B by Overrated Future 18:21 - Manifold by Erik, Railslave, and TennoKoe 19:33 - Megacraft by Jesse and Jed Shakarji, Shane Geiger, and C418 20:07 - The Kessler Incident (tech demo) by Resistance 20:28 - PSCD Games projects (Hunter Girls, Yeah Yeah Beebiss 2, and BioEvil) 21:24 - Phantom Gear by Bit Rules Games 22:10 - Super Power Kick by Kakoeimon 22:34 - Sacred Line 2 by Sasha Darko 23:03 - City Connection port by HabitSoft 23:38 - Mega R-Type by TheRoboz 24:03 - ZPF by Wide Pixel Games/Mikael Tillander, Gryzor Rozyrg, and JGVex 24:54 - Irena Genesis Metal Fury by White Ninja Studios 25:19 - Outro/SGDK InfoXmas Demo and Plans for 2024 - Castlevania: SotN for Sega Mega Drive & Genesis - Dev Diary 25Pigsys Retro Game Dev Tutorials2023-12-29 | My Patreon: patreon.com/PigsysRetroGameDevTutorials
Timestamps: 0:00 Intro 0:40 Challenges in developing the game 2:30 New animations 3:42 New background graphics for Revenge of Shinobi 9:41 New Shinobi musicFirst Look at Outer Wall - Castlevania: SotN for Sega Mega Drive & Genesis - Dev Diary 20Pigsys Retro Game Dev Tutorials2023-10-28 | My Patreon: patreon.com/PigsysRetroGameDevTutorials
The artist mentioned in the video: ttps://www.artstation.com/iorukoHow to Code Semi-Solid Platforms: Sega Genesis & Mega Drive - Beginners Game Dev TutorialsPigsys Retro Game Dev Tutorials2023-07-15 | My Patreon: patreon.com/PigsysRetroGameDevTutorialsHow to Code Level Collision for Large Sprites (Sega Genesis & MD) - Beginners Game Dev TutorialsPigsys Retro Game Dev Tutorials2023-07-08 | Timestamps: 0:00 Adding the large sprite 2:28 Adding additional right hand collision 6:34 Fixing a small jumping bug 7:50 Adding additional left hand collision 9:33 Advantages of a 16x16 collision grid over an 8x8 oneHow to Code Jumping & Gravity: Sega Genesis & Mega Drive - Beginners Game Dev TutorialsPigsys Retro Game Dev Tutorials2023-07-01 | My Patreon (source code for the tutorials available for download): patreon.com/PigsysRetroGameDevTutorials
Timestamps: 0:00 Intro & Initial Setup 4:40 Coding Game Gravity 9:25 Coding Jumping 14:12 Coding Head Collision 19:17 Common Collision Bugs and Terminal VelocityHow to Code Level Collision for 2D Games (Sega Genesis & Mega Drive) - Beginners Game Dev TutorialsPigsys Retro Game Dev Tutorials2023-06-25 | My Patreon: patreon.com/PigsysRetroGameDevTutorials
Timestamps: 0:00 How tile priority can help create depth and a 3D effect 1:00 Setting up the level map 1:22 How to set tile priority in 16 Tile 2:08 Coding the background in SGDK 6:35 A little advice on how to use the techniqueHow to Use Multiple Background Palettes for Sega Genesis & Mega Drive - Beginners Game Dev TutorialsPigsys Retro Game Dev Tutorials2023-05-06 | My Patreon: patreon.com/PigsysRetroGameDevTutorials
Timestamps: 0:00 Why use multiple palettes? 1:04 How to create a tileset with more than one palette 5:39 How to create the multi-palette background in 16 Tile 13:46 Testing the romHow to Create Level Maps Using 16 Tile for Sega Genesis & Mega Drive - Beginners Game Dev TutorialsPigsys Retro Game Dev Tutorials2023-04-29 | My Patreon account: patreon.com/PigsysRetroGameDevTutorials
Timestamps: 0:00 introduction to 16 Tile 0:55 Explaining the Mega Drive's and 32X/SNES's colour depth & palette 4:38 How to install 16 Tile 4:59 How to create a tileset for use in 16 Tile 5:59 How to use 16 Tile to create a level map 9:33 How to use the level map in SGDK 11:57 Advantages of using 16 TileHow to Code 2 Scrolling Layers on Sega Genesis & Mega Drive - Beginners Game Dev TutorialsPigsys Retro Game Dev Tutorials2023-04-22 | My Patreon: patreon.com/PigsysRetroGameDevTutorials
Timestamps: 0:00 Intro 0:47 Designing the foreground and background 3:26 Changes to the camera code from last lesson 6:12 How to display the background 8:30 How to programme background scrolling 19:30 Advantages of using a background image resourceHow to Code a Camera for a 2D game on the Sega Genesis & Mega Drive - Beginners Game Dev TutorialsPigsys Retro Game Dev Tutorials2023-04-15 | My Patreon: patreon.com/PigsysRetroGameDevTutorials
Timestamps: 0:00 intro 0:30 refresher for the existing code 3:19 how to create function prototypes 5:19 using fix32 for player movement 7:52 how to write the basic game camera code 27:20 how to keep the camera within the level map 32:47 how to keep the player sprite within the level map 36:25 summary of the camera code 38:59 how to adjust the camera for low (256) resolutionHow to use 8, 16 & 32 bit numbers on Sega Genesis & Mega Drive - Beginners Game Dev TutorialsPigsys Retro Game Dev Tutorials2023-04-08 | My Patreon: patreon.com/PigsysRetroGameDevTutorials
Timestamps: 0:00 Intro 0:48 How to use 8 bit numbers in SGDK 9:09 How to use 16 bit numbers in SGDK 10:07 How to use 32 bit numbers in SGDK 11:07 How to use decimal numbers and fractions in SGDK 15:33 How to decide which data types to use in you game codeHow to Use 256 Low Resolution Mode on Sega Genesis & Mega Drive - Beginners Game Dev TutorialsPigsys Retro Game Dev Tutorials2023-04-01 | List of games which use the low resolution mode: http://www.firebrandx.com/downloads/Genesis-256-Mode-List.txt
Timestamps: 0:00 Intro 0:20 Explaining the Mega Drive's / Genesis' resolution modes 0:59 How to change the resolution in SGDK 3:29 Which games used H32 low resolution mode and why 6:00 How to decide which resolution mode to use in your own game 9:48 Further reading on resolution modesAnimated background tiles & more! - Castlevania: SotN for Sega Mega Drive & Genesis - Dev Diary 18Pigsys Retro Game Dev Tutorials2023-03-31 | My Patreon: patreon.com/PigsysRetroGameDevTutorials
Timestamps: 0:00 Animated background tiles 5:12 Changing the palette using raster effects 6:38 256 low resolution modeHow to Convert SNES Graphics for the Sega Genesis & Mega Drive - Beginners Game Dev TutorialsPigsys Retro Game Dev Tutorials2023-03-25 | ink to the website mentioned in the video: spriters-resource.com
Timestamps: 0:00 Intro 1:00 Where to find game graphics 1:43 Converting the Zelda: LttP forest using a single palette 12:46 How to accurately use the Mega Drive & Genesis colour palette 22:53 How to convert the village area of Zelda: LttP using 2 palettes 34:38 VRAM considerations 35:18 Challenges with converting graphics from 32-bit consoles 36:58 The Mega Drive's & Genesis' greyscaleHow to Code Large Level Maps on Sega Genesis & Mega Drive - Beginners Game Dev TutorialsPigsys Retro Game Dev Tutorials2023-03-18 | My Patreon: patreon.com/PigsysRetroGameDevTutorials
Timestamps: 0:00 Discussing large level maps 1:37 Coding large level maps into the game 12:05 How the tileset is created 14:22 How to scroll the level map 19:07 Future lessonHow to Update SGDK for Sega Genesis & Mega Drive - Beginners Game Dev TutorialsPigsys Retro Game Dev Tutorials2023-03-11 | SGDK patreon: patreon.com/SGDK
Timestamps: 0:00 Improvements in SGDK 1.8 2:35 Learning goals for the year 5:34 How to download & install the latest version of SGDK 6:37 How to update your old projects to work with SGDK 1.8New Level Collison & Marble Gallery - Castlevania: SotN for Sega Mega Drive & Genesis - Dev Diary 17Pigsys Retro Game Dev Tutorials2023-02-05 | Pyron's Twitter: twitter.com/GabrielPyron
Timestamps: 0:00 Coding Level Collision 3:31 New Marble Gallery Level Graphics 7:20 Rondo of Blood & SGDK tutorials for 202325 New Sega Genesis & Mega Drive Games in Development in 2023Pigsys Retro Game Dev Tutorials2022-12-31 | 2023 is looking like being another great game for Mega Drive and Genesis homebrew and I highlight the current in-development games here. Please check out the links below for the original creators' social media websites.
Timestamps: 0:00 Castlevania: SotN 0:35 The Cursed Knight 1:36 MD/Genesis Game Dev Tutorials 2:05 Final Fight 4:53 Zabu 5:22 Cadilac & Dinosaurs 6:37 Ninja Baseball Bat Man 6:54 Windjammers 7:30 Astebros 8:20 Life on Mars 9:01 Micetopia 9:34 DIZ-Insectoid 9:44 Black Jewel Reborn 10:37 Affinity Sorrow 11:21 The Viking and the Ninja 12:28 Real Bout Fatal Fury 13:25 Lunatic Fighters 14:29 Kunio No Nekketsu School Fighters 15:22 Dino Fighters 16:08 Yuzo Koshiro Shoot'em Up 18:10 R-Type 18:57 True Galactic Mission 19:24 Robocop Arcade 19:51 Gunslugs 20:13 Heroes of Loot 20:39 Mega Slow Mole 21:24 Darkstalkers & Metroid 23:02 Erik's FPS Shooter 23:59 Strider Falcon Edition 24:46 Ghostbusters 25:13 Ghouls 'n Ghosts 26:08 Irena Genesis Metal Fury 26:43 ZPF 27:09 Greg Gallardo light gun game 27:26 Last Defense 27:38 Megaman The Sequel Wars 28:17 Metal Slug 29:02 GG Shinobi Remake 30:16 Simpsons Arcade 32:08 The Cursed LegacyMarble Gallery & Xmas Giveaway - Castlevania: SotN for Sega Mega Drive & Genesis - Dev Diary 16Pigsys Retro Game Dev Tutorials2022-12-24 | Hi everyone. In this video I provide a sneak peak at Marble Gallery and 3 roms for you all to play around with over Christmas. Have a good one!
Timestamps: 0:00 section 1 (bone thrower and scimitar) 3:50 section 2 (axe thrower) 6:58 section 3 (blood skeleton) 7:49 section 4 (bloody knight and slope collision) 10:08 final sectionImproved 1st level (Entrance) - Castlevania: SotN for Sega Mega Drive & Genesis - Dev Diary 14Pigsys Retro Game Dev Tutorials2022-12-11 | An updated and improved version of what will be level 1 of the game (Entrance to the Castle).
Timestamps: 0:00 outside castle 5:23 first corridor 8:24 water/merman section 12:10 second corridor 13:42 death courtyard 15:05 stairwell 15:55 gargoyle section 16:55 final section (for now!)