Tails of SaturnCoded in Jo engine and burned to a disc, running on real hardware, output via RGB SCART and line doubled in an OSSC, then recorded with a USB capture device.
Updates Switched to a 3rd person mode. You can switch the elevation of the camera between 3 different heights by holding the relevant buttons. Camera always points at the player and movement is relative to the camera, not player (no tank controls.
Animation for the player character triggers when moving (somethings bugging though)
House has been increased to higher poly count and lower res textures, large quads seem to cause slowdown.
Incorporated a jump mechanic.
Added height to collision allowing the player to stand on top of square hitboxes
Saturn Homebrew - Untitled Frog Game - 3rd Person Platforming GameTails of Saturn2024-09-05 | Coded in Jo engine and burned to a disc, running on real hardware, output via RGB SCART and line doubled in an OSSC, then recorded with a USB capture device.
Updates Switched to a 3rd person mode. You can switch the elevation of the camera between 3 different heights by holding the relevant buttons. Camera always points at the player and movement is relative to the camera, not player (no tank controls.
Animation for the player character triggers when moving (somethings bugging though)
House has been increased to higher poly count and lower res textures, large quads seem to cause slowdown.
Incorporated a jump mechanic.
Added height to collision allowing the player to stand on top of square hitboxes
Running on real hardware, output through an RGB SCART cable, upscaled through an OSSC and recorded with a USB capture device.Andretti Racing Sega Saturn PAL 60HzTails of Saturn2024-06-14 | Andretti Racing - Sega Saturn PAL 60Hz
Running on real hardware, output via an RGB SCART cable, line doubled through an OSSC and recorded with a USB capture deviceSega Saturn Jo Engine 3D Game POC - AnimationTails of Saturn2024-06-13 | Just some updates to my work in progress Sega Saturn game made using Jo Engine
I have been experimenting with a few different ways to animate objects. both for moving them along a set path, and animating the 3D mesh of an object.
Recorded from real hardware. Burned to a CD-R and run by using a Pseudo Saturn Cart. Output via an RGB SCART cable, line doubled in an OSSC and recorded with a USB capture device.
Real Hardware, output via VGA cable and passed through an OSSC then recorded using a USB capture deviceSega Saturn 3D RPG POC now on GithubTails of Saturn2024-05-06 | Not many changes here, just added some houses and created a targetting button, z, that targets one of the barrells. Plus, added the TOS billboard. Running on real hardware on a burned disc using a Pseudo Saturn cart
run compile.bat to create the image.TMNT Shredders Re Revenge Splinter Playthrough - Sega Genesis Rom Hack 2022Tails of Saturn2024-04-25 | -- Subscribe to Tails of Saturn for Sega focused gaming videos captured on real hardware. No emulators! This channel features No commentary playthroughs, tech demos, unreleased games, retro games, ranking videos, gameplay footage plus more!Experimenting with JO EngineTails of Saturn2024-04-23 | Just some experiments with coding on Saturn
-- Subscribe to Tails of Saturn for Sega focused gaming videos captured on real hardware. No emulators! This channel features No commentary playthroughs, tech demos, unreleased games, retro games, ranking videos, gameplay footage plus more!TMNT Shredders Re Revenge Michelangelo Playthrough Sega Genesis Rom Hack 2022Tails of Saturn2024-04-11 | -- Subscribe to Tails of Saturn for Sega focused gaming videos captured on real hardware. No emulators! This channel features No commentary playthroughs, tech demos, unreleased games, retro games, ranking videos, gameplay footage plus more!Pier Solar and the Great Architects Wii U First HourTails of Saturn2024-04-04 | -- Subscribe to Tails of Saturn for Sega focused gaming videos captured on real hardware. No emulators! This channel features No commentary playthroughs, tech demos, unreleased games, retro games, ranking videos, gameplay footage plus more!Steep Slope Sliders Sega Saturn Real HardwareTails of Saturn2024-04-01 | Steep Slope Sliders Sega Saturn Real Hardware
Amazing game. Super fun, solid graphics and tons to unlock.Sega Ages 2500 Series Vol. 2: Monaco GP - PS2Tails of Saturn2024-03-29 | Sega Ages 2500 Series Vol. 2: Monaco GP (SEGA AGES 2500シリーズ Vol.2 モナコGP) is the second entry in the Sega Ages 2500 series for the PlayStation 2.
Monaco GP is a remake of the original 1979 arcade release of Monaco GP, sporting vastly updated graphics and audio. There is an "original" mode which mimicks the arcade game, and a "grand prix" mode which adds fifteen new courses, multiple camera viewpoints, powerups and a jump button. There are a number of other gameplay changes in this mode, and multiplayer support. -- Subscribe to Tails of Saturn for Sega focused gaming videos captured on real hardware. No emulators! This channel features No commentary playthroughs, tech demos, unreleased games, retro games, ranking videos, gameplay footage plus more!Sega Ages 2500 Series Vol. 12: Puyo Puyo Tsuu Perfect Set - PS2Tails of Saturn2024-03-22 | Sega Ages 2500 Series Vol. 12: Puyo Puyo Tsuu Perfect Set (SEGA AGES 2500シリーズ Vol.12 ぷよぷよ通パーフェクトセット) is the twelfth entry in the Sega Ages 2500 series for the PlayStation 2.
As the name may suggest, Puyo Puyo Tsuu Perfect Set is an upgrade of Puyo Puyo Tsuu, originally released for Sega System C-2 arcade hardware. Though the original was not strictly a Sega game, they had acquired the Puyo Puyo series from Compile by this point, making it a Sega property. -- Subscribe to Tails of Saturn for Sega focused gaming videos captured on real hardware. No emulators! This channel features No commentary playthroughs, tech demos, unreleased games, retro games, ranking videos, gameplay footage plus more!Sega Ages 2500 Series Vol. 3: Fantasy Zone - PS2Tails of Saturn2024-03-15 | Sega Ages 2500 Series Vol. 3: Fantasy Zone (SEGA AGES 2500シリーズ Vol.3 ファンタジーゾーン) is the third entry in the Sega Ages 2500 series for the PlayStation 2.
This game is a remake of the original 1986 arcade release of Fantasy Zone. It has two modes, "arcade" and "original", both sporting cell-shaded 3D graphics rather than 2D sprites and four new levels. -- Subscribe to Tails of Saturn for Sega focused gaming videos captured on real hardware. No emulators! This channel features No commentary playthroughs, tech demos, unreleased games, retro games, ranking videos, gameplay footage plus more!Sega Touring Car Sega Saturn PALTails of Saturn2024-03-09 | Sega Touring Car Sega Saturn PAL
Running on Real Hardware, output with an RGB SCART cable, line doubled through an OSSC and recorded with a USB capture device.
Gameplay A really deep racing game with complex grip mechanics. This one is really difficult at first but, if you give it the time to learn how to play, you have an amazing racing experience here. The grip mechanics are very in depth and realistic. You need to factor in not only your cars performance, but the road surface has a big impact, as does your suspension and the slope of the road. This means your turning response and acceleration/braking are heavily affected by where on the track you are. Each car handles very differently, and you can tune them as well, with a significant impact on handling and performance. Using the 3D controller really helps here, having analogue control over the accelerator and brake as well as steering really helps, but fortunately the game also has half accelerate and half brake button mapping available. As such, I was able to get on very well with the Saturn Pro controller.
Graphics Some hate this, but I find the graphics very impressive. The cars look amazing, with very high geometric detail, large sharp textures everywhere and a massive draw distance. This combines with blistering speed throughout. The frame rate does take a hit, and a performance mode similar to DC Sega Rally 2 cheat would have been welcome, but the framerate issues are nowhere near as bad as people make out. There is also some texture warping which becomes more evident in replays when the camera rotates around the car, but its not really evident when playing and everything is flying past you at 300km an hour. Considering that this is a port of a later Model 2 game, the inclusion of almost all the details here is incredibly impressive. It looks gorgeous throughout., despite sub optimal framerates.
Sound The high tempo techno soundtrack fits the high speed racing excellently. It keeps the game exciting and maintains tension. The engine sounds are meaty and realistic and fit the sense of power and speed perfectly. Crashes are crunchy, tyres screech as you skid and menu sounds are satisfying.
Overall There is a ton of depth in the gameplay. Additionally, you have plenty of secret content to unlock, including 2 extra tracks and 3 cars. Additional modes become available as you progress including vs AI racers and an AI racer mode where you train the AI and enter it in exhibition mode. You also have date dependent bonus challenges. All this, and you also have 2 sides, Saturn and Arcade, which are different enough for both to warrant your attention. A very well put together game. Big thanks to the Saturn Shiro guys for the community challenge that got me back into this game. This is a contender not only for best racing game mechanics on Saturn, but for the whole console generation.Barbarian - Sega Genesis New GameTails of Saturn2024-03-08 | Download it here! z-team.itch.io/barbarian-sega-megadrive -- Subscribe to Tails of Saturn for Sega focused gaming videos captured on real hardware. No emulators! This channel features No commentary playthroughs, tech demos, unreleased games, retro games, ranking videos, gameplay footage plus more!Tomb Raider GBA Port - OpenLara GBATails of Saturn2024-03-01 | Amazing port of Tomb Raider for the GBA. Featuring Lara's Home, and the first two levels. Download it here: gamebrew.org/wiki/OpenLara_GBA
Captured on an Analogue Pocket via HDMI at 30FPS
-- Subscribe to Tails of Saturn for Sega focused gaming videos captured on real hardware. No emulators! This channel features No commentary playthroughs, tech demos, unreleased games, retro games, ranking videos, gameplay footage plus more!Challenge Entry Grunwald CircuitTails of Saturn2024-02-25 | Challenge Entry Grunwald Circuit
PAL version, Saturn Side, Tuned Car, Saturn Pro controller set to type c in optionsTomb Raider Remastered - Laras Home - Nintendo SwitchTails of Saturn2024-02-23 | Game runs at 60FPS on Switch, however this video is captured at 30FPS -- Subscribe to Tails of Saturn for Sega focused gaming videos captured on real hardware. No emulators! This channel features No commentary playthroughs, tech demos, unreleased games, retro games, ranking videos, gameplay footage plus more!Brick wall town 1Tails of Saturn2024-02-11 | 1st entrySTC Country 2Tails of Saturn2024-02-11 | Second Entry for Country CircuitSega Xtreme 29th Anniversary Saturn Homebrew Competition ShowcaseTails of Saturn2024-02-09 | A showcase of all the entries to this years Sega Xtreme Saturn Homebrew Competition, with a couple of Honourable mentions at the end.
What's your pick for the winner of each of the categories?
Categories Original Game VBT Championship 0:41 Sonic Adventure Boss 1:12 Cube Cat 2:20 Pixel Poppy Pong 4:12 Jacky Car 5:02 Red Moon :Lost Days 5:27 Sweeper Squad 5:40 Cold Case: 6:18 Slide Hop 7:37 Utenyaa 10:32 Saturn Wordle 12:22
Translations Sakura Wars 16:37 JB Harold: Blue Chicago Blues 17:58 Dungeon Master Nexus 19:58 Shadows of the Tusk 23:58 Silhouette Mirage 26:22 Soul Hackers 29:44 Stellar Assault 31:04
Hacks Doom 38:14 Sega Rally X 39:24 Shining the Holy Ark 40:28 Sonic 3D 41:15 Tails World 42:42 Radiant Silvergun 43:26
Utilities Cinepak Codec 44:48 240p Test Suite 48:00
Honourable Mentions Dracula X: Ultimate 48:51 Tomb Raider: Unfinished Business 52:44SlideHop By Ponut Sega Xtreme 29th Saturn Homebrew Competition updateTails of Saturn2024-02-09 | This is Side Hop, Ponut's entry into this years Sega Xtreme Saturn Homebrew competition
Recorded from real hardware. Burned to a CD-R and run by using a Pseudo Saturn Cart. Output via an RGB SCART cable, line doubled in an OSSC and recorded with a USB capture device.
Gameplay Its a (sort of) open world platform game. Each stage has some challenges to complete, such as finding items, getting the shortest time on defined courses through the level, collecting items and so forth. The controls are very intuitive and its fun to navigate around the levels. Its very smooth and you have momentum, so as you combine jumping, sliding and running you can pick up a lot of speed. This makes the platforming very fun, requiring you to exploit the games physics engine to reach certain areas. It can get really fast and you can chain up jumps and bounce off edges to rapidly change direction. Very impressive.
Graphics Extremely impressive. The levels are very large, and the draw distance is huge. Distant objects clipping is faded much like Sonic R. The geometric detail is very dense, with a seemingly massive number of polygons on screen, all texture mapped. The player character is also detailed and animated very well. The levels are also varied, and the range of geometric shapes on offer is both a testament to the very impressive graphics engine and keeps the game aesthetically pleasing and interesting.
Sound Nice sound effects combined with subtle but pleasing ambient music fits the aesthetic style of the game very nicely. Its very relaxing and makes the process of exploring g the levels more enjoyable.
Overall Its really great and I eagerly anticipate seeing more of this game. I do need to get better at picking up speed though :)
Check out the creator, Ponut64's Youtube channel here youtube.com/@smokeydopsSega Xtreme 29th Anniversary Saturn Homebrew Competition ShowcaseTails of Saturn2024-02-08 | This video shows the wrong build of Slide Hop. Corrected video
A showcase of all the entries to this years Sega Xtreme Saturn Homebrew Competition, with a couple of Honourable mentions at the end.
What's your pick for the winner of each of the categories?
Categories Original Game Ports Hacks & Translations UtilitiesJacky Car Sega Xtreme 29th Anniversary Saturn Homebrew Competition 2024Tails of Saturn2024-02-06 | Jacky Car by cafe-alpha is an entry to the Sega Xtreme 29th Saturn Homebrew Competition
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device.
This game is an infinite scroller. Build up points by remaining on the road. If you stray off the road, you rapidly lose points. Different cars scroll at different speeds, thus adjusting the difficulty.
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device.
Absolutely massive, the road keeps going for ages.
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device.
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device. This is the NTSCU version.
This patch applies the English dialogue and text to the game. Its now complete, last years entry was just the prologue.
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device. This is the NTSCU version.
This patch for the japanese version of Doom fixes a few issues. Game still runs at a terrible framerate, but its definitely an imporvement, and Doom is a great game. Best way to play it on Saturn, if only someone could fix the framerate.
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device. This is the NTSCU version.
Its a very good translation that makes this already complex game completely accessible. Also has netlink features.
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, upscaled to 800 x 600 and recorded with a USB Capture device.
This patch changes up some textures and adjust the stages for differnt times of day/colour pallets. Always worth an excuse to play Sega Rally again. Would be great if these changes could be incorporated into the main game to give it more content.
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, upscaled to 800 x 600 and recorded with a USB Capture device. This is the NTSCU version.
Its still in the early stages, so there are still some issues and untranslated sections. Currently, only disc 1 is patched as well, but this is still a great piece of work. Based off of the 3DS translation, this already makes disc 1 almost completely accessible. You get some issues like letters dropped off the side of the text box and breaks mid word as it continues on the next line, but this is a great start. Very much looking forward to the finished translation as this game is nearly impossible to navigate through the language barrier.
Download it here: segaxtreme.net/threads/sega-saturn-29th-anniversary-game-competition.25411/page-2Sonic Adventure Boss Saturn Tech Demo Sega Xtreme 29th Anniversary Saturn Homebrew CompetitionTails of Saturn2024-01-27 | This Tech Demo of the first Robotnik boss from Sonic Adventure 1 on Dreamcast ported to the Saturn is an entry to the Sega Xtreme 29th Anniversary Saturn Homebrew Competition by am.25 and ShadowJackal.
I was not able to make this run on real hardware, so this is captured from an emulator. Others have said they got this to load on real hardware, but so far I can't. If I manage to make this work I will upload another video, but I may need to wait for a later version.
As for the Tech Demo itself, it looks really nice. Its fairly basic at this stage, I wasn't able to hit Robotnik, and his attacks did no damage to me. There is audio, which isn't captured here, and the graphics look nice, being unmistakably reminiscent on the mystic ruins just below Tails' workshop.
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, upscaled to 800 x 600 and recorded with a USB Capture device. This is the NTSCU version.
It looks really nice, being output at 480i, which for this sort of game makes everything super crisp and sharp. Mouse support is great, it would be nice to have a sensitivity slider though as the mouse moves quite slow across the screen.
Absolutely massive, the road keeps going for ages.
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device.
Lots of games available in this one, no sound for me, but there's plenty to see and enjoy here.
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device.
It's a multiplayer tank deathmatch game played from an overhead perspective. Plays well enough and has decent presentation. Should be fun with a few players, but I didn't have anyone to join me this time :(
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device.
Its a port of what was originally a homebrew N64 game. Still an early version, but the graphics and mechanics are solid. Very promising.
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device.
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device. This is the NTSCU version.
Quite handy for adjusting setting in OSSC and Monitor colour profiles etc. I didnt do any of that on the vid as results will obviously vary, and you can't see the changes on my monitor, but I cycle through all the tests. This highlighted some real deficiencies in my recording setup vs my actual monitor, and also some issues on my monitors side not present in OBS recordings.
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device. This is the NTSCU version.
Its really fun and addictive. The addition of spin mechanics is nice. Could use some sound effects, but its clean, runs smooth and works well.
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device. This is the NTSCU version.
This is amazing, now including bigger levels, a Hub world, new mechanics and just overall awesomeness. My pick for the win.
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device. This is the NTSCU version.
The port runs rather slow on Saturn. The cutscenes also have some distortion. Crashes a fair bit as well. On the emulator, this ran fast. Nevertheless, this is Flashback and it is running on Saturn. It looks great, sound effects are present, and looks like the demo features most of the game. This is one I really want to see taken further. It's beyond doubt that Saturn could manage an excellent port of this classic, and I'm sure this could eventually be it. Thanks to VBT for this one.
(edit: VBT has released an updated version but I am having some technical difficulties burning to disc)Maria Renards Revenge Sega Xtreme 29th Saturn Homebrew Competition (2024)Tails of Saturn2024-01-20 | Marias Revenge by z-team. Entry to the Sega Xtreme 29th Saturn Homebrew Competition
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device. This is the NTSCU version.
Its a fan made Castlevania game. Originally made for the Amiga CD32, this is a port to Saturn. Plays well and has a good song while you play. Tough as nails though.
Download it here: segaxtreme.net/threads/sega-saturn-29th-anniversary-game-competition.25411Sakura Wars English translationTails of Saturn2024-01-19 | Sansigolo entered a Portuguese translation of Sakura Wars to the 2024 Sega Xtreme 29th Sega Saturn Homebrew competition. I don't speak Portuguese, so here's some gameplay of the English patch from a few years ago. Obviously, I can't comment on the quality of the Portuguese translation, but I'm sure its great.
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device. This is the NTSCU version.
This is the 1.0 build of the game for Sega Saturn By Paul Met. It features a full English translation along with several significant improvements such as the restoration of transparencies lost on the original port, corrected aspect ratios for some sprites and use of the 4M RAM cart to remove load times when accessing the menu and map.
Its an excellent patch which makes this Saturn version the definitive copy of the game. An amazing addition to the Saturn Library.
Game ripped from my Japanese copy, patch applied and burned to a CD-R. Captured from real hardware. Played using a pseudo Saturn cart with 4M RAM expansion, output via an RGB Scart cable, line doubled through an OSSC and recorded with a USB capture device.
All credit goes to Pigsy for once releasing a fantastic demo of his Castlevania Symphony of the Night Mega Drive / Genesis port! The game is coming along very well!
-- Subscribe to Tails of Saturn for Sega focused gaming videos captured on real hardware. This channel features No commentary playthroughs, tech demos, unreleased games, retro games, ranking videos, gameplay footage plus more!Legacy of Kain Soul Reaver Sega DreamcastTails of Saturn2023-12-17 | Legacy of Kain: Soul Reaver for the Sega Dreamcast. Recorded from real hardware. Output via a VGA cable, line doubled through an OSSC and recorded with a USB Capture device.
The Dreamcast version is my favourite of the 3. The Dreamcast port has the best graphics out of the three versions, even being better than the PC version. There's just a lot of colour depth and the lighting is much more moody. Raziel has more polygonas and a significantly better modfel with improved textures. DC also has the highest frame rate, targeting 60fps. Significantly improved over the PS1 version, the graphics aren't exactly impressive by DC standards (since it was designed for PS1), but its not bad either. The game is excellent as well, with an open world metroidvania design, excellent story, superb voice acting and really moody soundtrack. An absolute classic and worth a buy on whatever system you choose.Cinepak DemoReel Sega Xtreme 29th Saturn Homebrew Competition (2024)Tails of Saturn2023-12-12 | Cinepak Demoreel Sega Xtreme 29th Saturn Homebrew Competition by TrekkiesUnite118
This is a techdemo of a video codec for Saturn. Its a collection of high quality FMVs. This is running on stock HW, from a burned disc using a Pseudo Saturn Cart. Everything runs well. Looks like some of the videos weren't playing for me, probably a burn issue on the disc, as I had to use the shoulder buttons to skip at a few points. Very impressive. Used the upscaler rather than OSSC on this one as the videos are output in high res interlaced mode
Running on real Hardware. The Game is burned to a blank disc and running on my 60Hz modded PAL Saturn using a Pseudo Saturn Cart. Output via an RGB Scart cable, line doubled in an OSSC and recorded with a USB Capture device. This is the NTSCU version.
This translation of Stellar Assault is Danthrax's submission to the Sega Xtreme 29th Saturn Homebrew competition. As with the bulk slash translation, this one is excellent. An entierly fan made translation, it goes all the way, translating the speech as well as the text. A plethora of voice actors redub the FMVs, pre stage briefings, and in game radio chatter. It is an exceptionally good translation and has opened up the story to one of my favourite Sega Saturn games. a Great entry and vcery greatly appreciated.