First ROM release of the beta version of Metal Slug port for Megadrive / Genesis, download and donations.PicoGUS Gravis UltraSound custom version tested in a Pentium II motherboardMST2023-04-24 | A custom sized version designed to be suitable for any PC computer; from standard ISA slot to PC-104 ISA formats.
As well, its reduced sized is intended to be compatible with very low profile PC computers such Sinclair PC 200, Amstrad PC20 and other low profile based cases.
This video presents the compatibility with a standard ISA slot Pentium II motherboard.
Available to be bought from these forums and online shop:
github.com/polpo/picogusPicoGUS Gravis UltraSound custom version tested in a PC-104 based computerMST2023-04-24 | A custom sized version designed to be suitable for any PC computer; from standard ISA slot to PC-104 ISA formats.
As well, its reduced sized is intended to be compatible with very low profile PC computers such Sinclair PC 200, Amstrad PC20 and other low profile based cases.
This video presents the compatibility with a PC-104 based 486-DX4 PC computer.
Available to be bought from these forums and online shop:
github.com/polpo/picogusUSB & DB9 Rotary / Spinner with two buttons controllerMST2022-12-09 | It is a spinner or dial control with 2 buttons; similar to others that are available to use in PC and take advantage of Arkanoid and driving games in MAME
With the addition that this controller also provides DB9 output to connect directly to an Atari ST/E or an Amiga 500 / Plus / 600 or other classical or vintage machines.
As rotation sensor it uses an industrial grade optical encoder, fully encapsulated; so that it lasts forever.
For vintage machines, the control has 4 speeds or resolutions; are chosen by pressing buttons while connecting power. No pressing any button is the fastest speed.
Meanwhile, enjoy a Debug mode video. Testing sprite collision boxes.Low Cost Fujinet v1.6 in Coleco Adam mode - Tested in real Coleco computerMST2022-03-19 | Low cost Fujinet v1.6 tested in a real Coleco Adam computer.
This Fujinet version provides Atari 8 bits - Coleco Adam and Commodore 64 interface in the same unit.
More information and availability here:
atariage.com/forums/topic/332649-low-cost-fujinet-v16-for-coleco-adam-atari-8-bits-and-i-hope-c64Fujinet v1.6 - Low Cost version, Atari 8 bits, Coleco Adam, C64 & Apple IIMST2022-02-24 | Fujinet v1.6 Low Cost version - Includes USB interface for firmware flashing. Also Coleco Adam hardware interface components are included. Detachable unit, power it from Atari 8 bits computer or use an external power source. Dedicated cables for Atari 8 bits - C64 - Coleco Adam & Apple II are available.
Available at Atari Forum or Atari Age marketplaces.Metal Slug Megadrive/Genesis port - Advanced work in progress - Real Hardware plus OSSCMST2022-02-11 | This is a work in progress of Metal Slug conversion from Atari STE to Megadrive/Genesis 16 bits console
Custom entities and collision system is being tested. As well, at video end, a custom music theme is being played.
All audio comes from digital source, a custom made 3 voices ADPCM sound driver.ACSI2STM accessing more than 1 GB - How to create partitions, how to copy content from Windows PCMST2022-01-07 | This is a video illustrating the hard disk capabilities to access more than 1 GB disk space. Video shows:
-How to create partitions -How to install bootable hard disk driver -How to copy/manage disk content in Windows PC
These low cost high performance hard disk units are available here:
1- Flash or deploy provided SD card image into an SD/SDHC card (usually HP laptop SD card readers are not suitable)
2- Insert the SD card into the hard disk unit SD card slot
3- Connect the unpowered hard disk unit, into the ACSI port of the unpowered Atari ST/E computer
4- Power up the hard disk unit
5- Few seconds after step 4, power up the Atari ST/E computer
6- Hard disk unit, and SD card partition will be usually detected; due to its a bootable image
7- If the Atari ST/E falls into an empty desktop, perform a reset of the computer. Normally the system will go to step 6 in these cases.
8- Enjoy!
These hard disk units are being manufactured, visit Atari Age forum, Atari Forum or RetroWiki spanish forumMetal Slug conversion for MegaDrive / Genesis 16 bits - Brute force sprite test WIP2MST2021-12-16 | Following the port of Metal Slug from Atari STE to SEGA Megadrive / Genesis,
This time, a brute force sprite test, in order to evaluate the limits of MegaDrive / Genesis hardware
The scene of this video is insane from a gameplay perspective,
But it illustrates the near arcade capabilities of MegaDrive / Genesis hardwareMetal Slug port for MegaDrive / Genesis 16 bits console - 100% Digital Sound - Work in Progress 1MST2021-12-12 | This Metal Slug port is a conversion from my own Metal Slug port for Atari STE computer
Mainly all the game engine is being ported from Atari STE to MegaDrive / Genesis.
Audio playback is 100% based on digital samples, using a custom made sound driver that provides 3 channels mixed at 16 KHz.
Samples are compressed, in order to save ROM space, and Real-Time decompressed using the Z80 processor.
Currently, the same samples and graphics from the Atari STE version takes only 1 MB of MegaDrive / Genesis ROM space, while the STE version takes 3.6 MB
There is a high detailed background composed of up to 8600 tiles, and a parallax background. Background uses up to 61 different colours. Custom MegaDrive / Genesis tools are made to create map graphics data, and to provide colouring to the map tiles.
Many things are still pending to be ported to MegaDrive / Genesis, Stay tuned!Three Button GamePad for Atari ST/E, Commodore Amiga and ZX Spectrum - Testing Metal Slug STE portMST2021-09-27 | This video shows a modified GamePad in order to bring 3 button gamepad support for Atari ST/E and Commodore Amiga standard joystick ports.
-Compatible with all game titles, obviously classic games can only use 1 or 2 buttons.
GamePad layout for Atari ST/E and Commodore Amiga:
Directional = UP, DOWN, LEFT, RIGHT Blue Buttons = A (Button 0 or mouse left), B (Button 1 or mouse right), C (New button, UP+DOWN at same time). Red Buttons = X (remapped as UP, you can jump in classic games using a button now!) , Y (remapped as Button 0), Z (remapped as DOWN)
GamePad layout for ZX Spectrum:
Directional = UP, DOWN, LEFT, RIGHT Blue Buttons = A (Button 0), B (None), C (New button, UP+DOWN at same time). Red Buttons = X (remapped as UP, you can jump in classic games using a button now!) , Y (remapped as Button 0), Z (remapped as DOWN)
Visit Atari Forum or RetroWiki marketplace if your desire is to acquire one of these modified gamepads...Metal Slug Atari STE - Mission 1 Complete - 50 FPS - NeoGeo likeMST2021-07-12 | This is the definitive Metal Slug (Mission 1) port for Atari STE
Features:
-Complementary Dithering colour, aprox. 70 colors on screen; requires more than 40 frames per second. As emulator, Steem in the recommended one, and activet Vsync
-652 KB of digital sampled audio, 3 voices mixed at 12.5 KHz Music is also based on sampled audio loops at same frequency
-Around 3 MB of graphics data
-50 frames per second gameplay, few slowdowns
-Hardware requirements: Atari STE @ 8 MHz CPU + a hard disk device
Enjoy it!New Atari ST/E hard disk SD card interface - Update 5 February 2021 - Hard Disk Writing solutionMST2021-02-07 | This video illustrates the new firmware for ACSI2STM that solves the hard disk writing problem on my own STE.
Probably this solution is useful for many other ST computers that present writing problems, such corruption, using the original firmware.
On the video, a game running from hard disk is shown; with / key, a savestate is created. After successful hard disk file writing, the game is closed pressing * key, and the STE system returns to desktop. A copy of the generated GS00.TOS file is created, renaming it to GS01.TOS; finally the game is resumed loading the copy of the savestate, GS01.TOS . All these operations are performed correctly.New Atari ST/E or Mega ST/E hard disk SD card interface - Includes Metal Slug WIP -Faster than SatanMST2021-01-25 | This video shows the capabilities of a new low cost Atari ST/E or Mega ST/E compatible hard disk interface, for use with micro SD cards
-Hard Disk supports autoboot feature -Partitions can be compatible with Atari TOS and DOS (Readable directly on Windows computers) -Current Read/Write rate around 1 MB/s for a plain Atari ST/E
-Current (26 of January of 2021) WIP of Metal Slug port for Atari STE is illustrated too :)
Designed to be executed on a 8 MHz Atari STE computer, loaded from SD card reader for extended joystick port. Total loaded game data is 3.1 MB, transfer rate from SD card reader is around 20 KB/s; loading takes some minutes, but more affordable than use multiple diskettes.
This demonstration uses the real STE machine, connected via RGB cable to a very old CRT television. No video post processing is applied.
Illustrating many of AGT libraries features, such fast sprite drawing routines, frame slipping, smooth scrolling and dualfield colouring technique, in order to increase the number of colours far beyond 16 usual ones.
Sound is completely based on digital sound samples, mixed in a Real-Time manner. The Yamaha YM2149 is not used in this example.
Original code is not used here.
Game code is programmed on C language using STE oriented libraries.
Original Metal Slug name, graphics and sounds/musics are property of their respective owners.
Test the game by yourself! gp32spain.com/foros/attachment.php?attachmentid=53905&d=1603045402Metal Slug clone on Atari STE - Run&Gun Example for Atari Game ToolsMST2020-10-07 | This is an example of a famous game clone, running natively on an Atari STE, a heavily underrated 16 bits era computer.
This demonstration illustrates many of AGT libraries features, such fast sprite drawing routines, frame slipping, smooth scrolling and dualfield colouring technique, in order to increase the number of colours far beyond 16 usual ones.
Sound is completely based on digital sound samples, mixed in a Real-Time manner. The Yamaha YM2149 is not used in this example.
Original code is not used here.
Game code is programmed on C language using STE oriented libraries.
Original Metal Slug name, graphics and sounds/musics are property of their respective owners. Test game by yourself! Download at: youtu.be/hgW6Fc5Jli0MATLAB Simulink SimMechanics / Sim MultiBody support of MS3 Research Beyond Control Blockset -MST2020-10-05 | This video shows SimMechanics / Sim MultiBody support of Beyond Control Blockset software. Custom Hardware Support Package for MATLAB / Simulink
MS3 Research provides the unique Rapid Control Prototyping system that natively supports SimMechanics models in order to execute them in Real-Time without requiring the PC computer.
Now, you can deploy a control algorithm that controls a SimMechanics / Sim MultiBody model without need to create a discretization of the model; saving huge amount of time! Accelerating your Time to Market expectatives!
More information at:
www.ms3research.dx.amIndustrial IoT Capabilities of MS3 Research WorkBench deviceMST2020-10-05 | The video illustrates the IoT capabilities of MS3 Research Ltd. WorkBench device, and the software Beyond Control Blockset
Its a Hardware in the loop, low cost rapid control prototyping device, based on Custom Hardware Support Package for MATLAB and Simulink more information at:
www.ms3research.dx.am
MATLAB and Simulink are registered trademarks of their respective owners,When Atari STE acts as NeoGeo - IMST2020-10-05 | First attempt to recreate a famous videogame in a heavily underrated machine, the Atari STE.
This video shows an example of Atari Game Tools, when custom colour palettes are used to render.
The STE PCM software audio mixer is running on this technical demonstration; 4 voices at 12.5 KHz
The effect requires synchronization with the refresh of the monitor / TV set.
Currently a real Atari STE with 2 MB of RAM, or Steem Engine v3.2 (build 22 Oct 2004) emulator, running on FullScreen with Vsync enabled is needed to enjoy these wonderful rendering technique without artifacts.
Background, sprite graphics and sounds are property of their respective owners.When Atari STE acts as Neogeo - IIMST2020-10-05 | Second video, this is an example of Atari Game Tools, when custom colour palettes are used to render.
The STE PCM software audio mixer is running on this technical demonstration; 4 voices at 12.5 KHz
The effect requires synchronization with the refresh of the monitor / TV set.
Currently a real Atari STE with 2 MB of RAM, or Steem Engine v3.2 (build 22 Oct 2004) emulator, running on FullScreen with Vsync enabled is needed to enjoy these wonderful rendering technique without artifacts.
Background, sprite graphics and sounds are property of their respective owners.Elbow Rehabilitation Exoskeleton based on Bioinspired Actuators #MATLABHW2k16MST2016-07-13 | Elbow Rehabilitation Exoskeleton based on bioinspired actuators #MATLABHW2k16
Control Hardware: STM32F4 Discovery Board
Software: Beyond Control Blockset for Matlab/Simulink (Custom developed hardware support blockset that supports STM32F4, Nordic NRF51822 and Raspberry Pi 2 targets)
Project description: The entire task is based on create an economically affordable elbow exoskeleton intended for rehabilitation purposes, for repetitive movement scenarios.
Exoskeleton operation needs to produce no noise, and its weight needs to be as low as possible. Due to these requirements, and high needed torque, we use a custom developed Shape Memory Alloy based actuators.
The controller is based on a low cost and powerful industrial grade available microcontroller, STM32F4; and the programming and verification/debugging stages are based on Model Based Design paradigm thanks to Matlab/Simulink, that provides a Rapid Control Prototyping scenario.
Control algorithm is based on a Bilineal PID controller, suitable for non linear actuators and require little computational effort. The control model is available at Matlab Exchange.
If you enjoy the presented work, please do like and provide feedback!
Thanks for watching!Masteries Runners BennuGD game running in a real PlayStation 2MST2013-01-11 | Español:
Vídeo del juego Masteries Runners funcionando en PlayStation 2 (hardware real, televisor de tubo de rayos catódicos).
Ilustra el funcionamiento del port actual de BennuGD con el color de 32 bits corregido.
English:
Video showing the game Masteries Runners being played in a real PlayStation 2 (in a cathode ray televisor).
The game is running over the actual BennuGD port for PlayStation 2 with the 32 bit color problem fixed.masteries_road_hills.aviMST2012-05-14 | Masteries Road Engine
Hills test v1sf2MST2012-05-11 | ...masteries_road_curves.aviMST2012-05-11 | Masteries Old School Road Engine
Road Curves, Test 2
Written in Fenix LanguageThunder_Blade_masteries0002.aviMST2011-07-01 | Un vídeo de mi remake de Thunder Blade para el concurso de GameMaster. Lo que se muestra es todo lo que me dió tiempo a programar y a dibujar (básicamente el helicóptero y las aspas, en Milkshape 3D) y/o ripear.
El audio es el original que le he puesto al remake.
El rendimiento que veis es el mismo que en la versión de GP2X F100/F200
Plataformas soportadas: GP2X F100/F200, GP2X WIZ, PC