R-Type for Sega Mega Drive/Genesis (work in progress)theroboz2022-12-05 | Showing my progress so far on this project for Sega Mega Drive. Developed with Stephane-D's SGDK
If you want to know more, foollow me on Twitter: @TheRoboZ
Twitter: twitter.com/therobozMEGA R-Type 2024 trailer System All Green. メガ アール・タイプ 2024 予告編 System All Greentheroboz2024-09-30 | As a thank you for all the fans of the project, I'd like to share a new trailer showing the latest development progress. All remaining stages have been added since the DEMO and, while nothing is 100% final and there's still a lot of polishing and testing to be done, we’re getting there!MEGA R-Type PAL/NTSC speed match comparisontheroboz2024-09-05 | Finally cracked the last missing piece of the puzzle to get exact game speed parity in PAL and NTSC modes so that level length is a match, regardless of FPS. While this doesn't automagically makes the whole game a match, as enemies still need adjustments, it opens the possibility for another idea that I will investigate soonMEGA R TYPE stage-5 enemy testtheroboz2024-03-20 | Positioning enemy spawn points before tackling the snake-like slithers.MEGA R-type stage 7 first test (still missing a lot of enemies)theroboz2024-01-28 | Progress continues on MEGA R-Type for SEGA MEGA DRIVE/GENESIS. This level has so many enemies that it's taking a bit longer than usual to place them all correctly. Good news is, some of the engine update from this level are improving other levels too.MEGA R-Type DEMO Announcement Trailertheroboz2023-10-22 | Trailer for the upcoming Mega Drive/Genesis R-type 3-stages Demo.
Arcade & Amiga Music: CLBNA (@ClbnaVgm) - clbna.bandcamp.com Based on original arrangements by Masato Ishizaki and Chris Hulsbeck
Artworks: SEGA16BIT_OST - @SEGA16BIT_OST Thomas Pringle - @thomaspringle1
SGDK Libraries: Stephane-D - @MegadriveDev
Thanks to: Michael T - youtube.com/@NXGamer Mega Drive Hardware Courtesy of: youtube.com/@AVKStudioR-type MEGA full stage 1 Playthrough (Sega Genesis/Megadrive) with all MEGA Options Enabledtheroboz2023-09-20 | To celebrate the third re-writing of the force weapon systems finally giving me flexibility and speed at the same time here's a full playthrough with all the new options that change up the game a bit. You can see the continuous respawn mode that doesn't set you back at a checkpoint and the force-less LEO ship with selectable power-ups by shooting at Pow crystals.R-TYPE MEGA NEW UI OPTION AND HARD MODEtheroboz2023-09-18 | A R-Type Dimensions style UI on the top and a bullet-hell like hard mode on the Sega Mega Drive/Genesis version. Demo coming soon!R-Type Sega Mega Drive/Genesis. Stage8 on real hardwaretheroboz2023-09-15 | Playing the latest rom on a PAL Mega Drive 2 with composite to vga adapter. Demo almost done, pending some smaller refinements.R-TYPE Secret Stage now in full 16-Bit glory on Sega Mega Drive/Genesistheroboz2023-08-19 | All graphic redrawn with more colors, animation and bigger size. I had to meet a deadline so enemy AI is still a bit rough and the boss is missing the brain glowing animation but everything else should be there.MEGADRIVE R-TYPE , performance improvement and all systems go!theroboz2023-08-04 | A full run played in NTSC to show latest improvements. Still some slowdown with the boss but will be solved next week.Sega Mega Drive R-type running on real hardware.theroboz2023-07-27 | Time to show the game running on real hardware! Thanks to my friend and YouTuber @AVK_Studio I am now the proud owner of an original PAL #MegaDrive 2! Unfortunately the crap av cable has constant Hue shifts. But you can check the improved missiles.Sega Mega Drive/Genesis r-type. First go at missiles implementationtheroboz2023-07-26 | Quick and dirty test for homing missiles. Need to add correct steering and fix some bugs when they lose their target. After this all gameplay system are done and I can focus on additional levles.Sega Genesis/Mega Drive R-Type: power up testtheroboz2023-05-09 | New progress showing power ups collision and force weapons. Only homing missiles and some sfx left to implement.
I am using the PAL version and most enemy timings are NOT adjusted for 50Hz yet so it looks a bit slower than before, but pretty exciting to see it finally working as a full game.MEGA DRIVE R-Type Stage-1 PAL last updatetheroboz2023-03-22 | State of stage 1: imported all enemies and re-arranged tile streaming to vdp. Last enemies and boss are still incomplete. Fixed the ribbon laser to follow the force until it shots away thanks to a youtube comment that noticed it. Help still wanted!R-Type Mega Drive/Genesis - Force Special Weapons Testingtheroboz2023-01-02 | Let's kick off the new year with a show of force! There is one weapon stage missing, the ribbon laser at power level 1, I am working on it. I improved the laser performance, there is still a slowdown because I am streaming in a bunch of tiles without spreading them over more frames, hopefully it will be mitigatedLets compare pico-8 R-type VS Arcadetheroboz2022-02-08 | ...Prince of Persia for Pico-8 announcement trailertheroboz2022-02-05 | ...#uap #ufo over Sichuan China? December 18, 2021theroboz2022-01-03 | ...pico-8 r-type in 32kb. Gameplay trailertheroboz2021-09-28 | Everything in this r-type gameplay trailer fits inside a 32kb pico-8 cart. Coming this weekend.Pico-8 R-Type stage 3 progresstheroboz2021-09-13 | Almost done with stage 3 except some glitches.pico-8 r-type conversion. stage 2theroboz2021-06-04 | Complete tour of stage 2 minus power up capsules. Play the demo here:
theroboz.itch.io/r-typepicodraw clone tool demotheroboz2021-04-06 | ...pico-8 Masters of the Unverse Barbarian remake final update trailertheroboz2021-02-20 | Two new characters, Fisto and Hordak, small fixes and the classic intro from the He-man tv showr-type pico-8 demake teasertheroboz2021-02-14 | A small teaser for my r-type demake for pico-8, showing some system starting to work togetherMasters of the Universe themed Barbarian remake for Pico-8theroboz2020-08-22 | play it here: theroboz.itch.io/motuChi si fa laspettitheroboz2013-01-12 | Video realizzato per la campagna ASL città di Milano - Progetto Notturno Andante
http://www.asl.milano.it/user/Default.aspx?SEZ=2&PAG=242&NOT=839Prin Printheroboz2009-08-11 | My dog playing with her leashWhite Pixels Skiddy DreamBuildPlay2009theroboz2009-08-02 | Skiddy - White Pixel's entry for XNA DreamBuildPlay 2009Traditional Chinese Music Showtheroboz2008-12-05 | ...