Sebastian Lague | [Unity] Procedural Planets (E07: ocean depth) @SebastianLague | Uploaded 5 years ago | Updated 3 hours ago
In this episode we make the oceans more interesting by shading them according to their depth.
Get the project files for this episode:
http://github.com/SebLague/Procedural-Planets
Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague
In this episode we make the oceans more interesting by shading them according to their depth.
Get the project files for this episode:
http://github.com/SebLague/Procedural-Planets
Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague