[Unity] Procedural Planets (E07: ocean depth) @SebastianLague
[Unity] Procedural Planets (E07: ocean depth)  @SebastianLague
Uploaded October 2018 | Updated September 2026, 2 weeks ago
In this episode we make the oceans more interesting by shading them according to their depth.
Get the project files for this episode:
github.com/SebLague/Procedural-Planets

Support the creation of more tutorials and get early access to new videos: patreon.com/SebastianLague
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Sebastian Lague |

[Unity] Procedural Planets (E07: ocean depth)

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