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Sebastian Lague | [Unity] Procedural Planets (E07: ocean depth) @SebastianLague | Uploaded 5 years ago | Updated 3 hours ago
In this episode we make the oceans more interesting by shading them according to their depth.
Get the project files for this episode:
http://github.com/SebLague/Procedural-Planets

Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague
[Unity] Procedural Planets (E07: ocean depth)Introduction to Game Development (E13: falling blocks game 1/4)Unity Create a Game Series (E15. particle death effect)I Spent a Week Making an AIs Video Game Idea[Unity] Creating a 2D Platformer (E12. refactoring, ray spacing)[Unity] 2D Curve Editor (E06: road mesh)Introduction to Game Development (E09: space, parenting, rotation)Procedural Landmass Generation (E09: LOD switching)[Unity] Procedural Planets (E01 the sphere)Exploring How Computers WorkCoding Adventure: Ray TracingProcedural Landmass Generation (E04: Colours)

[Unity] Procedural Planets (E07: ocean depth) @SebastianLague