@SebastianLague
  @SebastianLague
Sebastian Lague | Introduction to Game Development (E09: space, parenting, rotation) @SebastianLague | Uploaded 8 years ago | Updated 10 hours ago
Welcome to episode nine of this introduction to game development in Unity with C#.

In this episode we'll discuss the difference between global, object, and local space. We'll also look at how to parent, scale, and rotate objects through code.

Project files:
https://github.com/SebLague/Intro-to-Gamedev

If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: http://bit.ly/sebPatreon
Or a once-off donation through PayPal:
http://bit.ly/SupportGamedevTutorials

Should you wish to contribute subtitles to this video, you can do so here: http://www.youtube.com/timedtext_video?ref=share&v=Q1xZGt41N80
Introduction to Game Development (E09: space, parenting, rotation)Procedural Landmass Generation (E09: LOD switching)[Unity] Procedural Planets (E01 the sphere)Exploring How Computers WorkCoding Adventure: Ray TracingProcedural Landmass Generation (E04: Colours)[Unity] 2D Curve Editor (E01: introduction and concepts)Coding Adventure: Rendering TextUnity Shape Editor Tool (3/4)[Unity 2017] Placing Objects with PhysicsUnity Create a Game Series (Introduction)A* Pathfinding (E10: threading)

Introduction to Game Development (E09: space, parenting, rotation) @SebastianLague