Introduction to Game Development (E09: space, parenting, rotation) @SebastianLague
Introduction to Game Development (E09: space, parenting, rotation)  @SebastianLague
Uploaded May 2016 | Updated September 2026, 2 weeks ago
Welcome to episode nine of this introduction to game development in Unity with C#.

In this episode we'll discuss the difference between global, object, and local space. We'll also look at how to parent, scale, and rotate objects through code.

Project files:
github.com/SebLague/Intro-to-Gamedev

If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials

Should you wish to contribute subtitles to this video, you can do so here: youtube.com/timedtext_video?ref=share&v=Q1xZGt41N80
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Sebastian Lague |

Introduction to Game Development (E09: space, parenting, rotation)

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