Uploaded July 2017 | Updated September 2026, 3 weeks ago
In this video we look at using the new Physics.Simulate() function in Unity2017 to place objects on a terrain.
Source: github.com/SebLague/Object-Placement-with-Physics
Support the creation of more gamedev tutorials:
patreon.com/SebastianLague
In this video we look at using the new Physics.Simulate() function in Unity2017 to place objects on a terrain.
Source: github.com/SebLague/Object-Placement-with-Physics
Support the creation of more gamedev tutorials:
patreon.com/SebastianLague




![[C#] Delegates and Events (E02: events)
This episode shows how delegates can be used to notify other scripts when something happens. It also explains the event keyword, as well as Actions and Funcs.
Watch the previous episode here:
https://www.youtube.com/watch?v=G5R4C8BLEOc
If youd like to translate this video, you can do so here: http://www.youtube.com/timedtext_video?ref=share&v=TdiN18PR4zk
If youd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: https://www.patreon.com/SebastianLague
Or a once-off donation through PayPal:
http://bit.ly/SupportGamedevTutorials [C#] Delegates and Events (E02: events)](https://i.ytimg.com/vi/TdiN18PR4zk/mqdefault.jpg)

![[Ludum Dare 40] Splotch 2: Behind the Scenes
This is a behind the scenes video for Splotch 2, an entry for the Ludum Dare 40 game jam.
Play the game here:
https://sebastian.itch.io/splotch-2
Behind the scenes for the original game:
https://youtu.be/vVU-o6EO9OU
Support the creation of gamedev tutorials:
https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague [Ludum Dare 40] Splotch 2: Behind the Scenes](https://i.ytimg.com/vi/Tow7a-_f9u4/mqdefault.jpg)



